In object-oriented programming, a method is a subroutine that is exclusively associated either with a class (in which case it is called a class method or a static method) or with an object (in which case it is an instance method). Like a subroutine in procedural programming languages, a method usually consists of a sequence of programming statements to perform an action, a set of input parameters to customize those actions, and possibly an output value (called the return value) of some kind. Methods provide a mechanism for accessing and manipulating the encapsulated data stored in an object.
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