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  • Broschiertes Buch

If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and…mehr

Produktbeschreibung
If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode How to create a robust, scalable framework for a game Considerations for adapting the iPhone interface to games 2D and 3D graphics Animation and integrating with a physics engine Music and audio effects Menus and controls Publishing to the AppStore
Autorenporträt
Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California. Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
Rezensionen
"'iPhone Game Development' bereitet Spaß und regt an, das Gelesene gleich umzusetzen. Aus der Riege der iPhone-Literatur [...] sticht es hervor." -- iX, 11/2010

"Innerhalb der nur 244 Seiten hält der Entwickler eine nahezu komplette 2D-Engine in der Hand, die nahezu übergangslos in die 3D-Welt weiterführt. Am Ende ist man tatsächlich fähig, ein 3D-Autorennen zu programmieren. Auch auf die für Spiele wichtigen Aspekte der Physik, Pfadfindung, künstliche Intelligenz der Gegner oder optimierten Kollisionsentdeckung wird mit Codeschnipseln eingegangen.

Von mir eine Empfehlung für alle diejenigen, die sich nicht nur für Spiele interessieren, sondern auch dafür entwickeln wollen und darin schon ein wenig Erfahrung haben!" -- mobile-zeitgeist.de, November 2009