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  • Format: PDF

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways…mehr

  • Geräte: PC
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  • Größe: 4.27MB
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Produktbeschreibung
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.Learn how to develop iPhone games that provide engaging user experiencesBecome familiar with Objective-C and the Xcode suite of toolsLearn what it takes to adapt the iPhone interface to gamesCreate a robust, scalable framework for a game appUnderstand the requirements for implementing 2D and 3D graphicsLearn how to add music and audio effects, as well as menus and controlsGet instructions for publishing your game to the App Store

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Autorenporträt
Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California. Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
Rezensionen
"'iPhone Game Development' bereitet Spaß und regt an, das Gelesene gleich umzusetzen. Aus der Riege der iPhone-Literatur [...] sticht es hervor." -- iX, 11/2010

"Innerhalb der nur 244 Seiten hält der Entwickler eine nahezu komplette 2D-Engine in der Hand, die nahezu übergangslos in die 3D-Welt weiterführt. Am Ende ist man tatsächlich fähig, ein 3D-Autorennen zu programmieren. Auch auf die für Spiele wichtigen Aspekte der Physik, Pfadfindung, künstliche Intelligenz der Gegner oder optimierten Kollisionsentdeckung wird mit Codeschnipseln eingegangen.

Von mir eine Empfehlung für alle diejenigen, die sich nicht nur für Spiele interessieren, sondern auch dafür entwickeln wollen und darin schon ein wenig Erfahrung haben!" -- mobile-zeitgeist.de, November 2009