A Composer's Guide to Game Music - Philips, Winifred
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Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. Winifred Philips provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. A Composers Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their…mehr

Produktbeschreibung
Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. Winifred Philips provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. A Composers Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
  • Produktdetails
  • The MIT Press
  • Verlag: Mit Press
  • Seitenzahl: 288
  • Erscheinungstermin: 14. Februar 2014
  • Englisch
  • Abmessung: 236mm x 161mm x 27mm
  • Gewicht: 530g
  • ISBN-13: 9780262026642
  • ISBN-10: 0262026643
  • Artikelnr.: 40076101
Autorenporträt
Winifred Phillips is an award-winning composer who has composed the music for such video games as Assassins Creed III Liberation, The Da Vinci Code, God of War, Shrek the Third, Spore Hero, and many others.
Rezensionen
When I began writing for games over 20 years ago, I wish there had been a book like this to guide me through the process, art, and business of scoring for games. Winifred Phillips's book is an excellent combination of practical techniques along with the human touch of a game composer's real-life experiences. - Michael Sweet, Artistic Director, Video Game Scoring, Berklee College of Music