This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years.
This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years.
Valentina Tamer is a narrative designer and game writer with several years of experience in the games industry, throughout which she's crafted engaging stories for a wide range of videogames, from mobile games to narrative adventures. Val currently works as a senior narrative designer for Ubisoft Paris Mobile.
Inhaltsangabe
Part I Introduction Chapter 1 What Is Narrative Design? Chapter 2 An Overview of Narrative Design Chapter 3 Why Does Narrative Design Matter? Part II Interactive Storytelling Chapter 4 Introduction to Interactive Storytelling Chapter 5 Interactive Storytelling Structures Chapter 6 Open-Ended Storytelling Structures Part III Live Game Storytelling Chapter 7 Introduction to Mobile Game Storytelling Chapter 8 Introduction to Live Game Storytelling Chapter 9 Learning from Other Media Chapter 10 Building the Narrative Foundation Chapter 11 Narrative Tools Chapter 12 Planning Your Seasons Chapter 13 Writing Your Seasonal Plot Chapter 14 Keeping a Long-Running Story Interesting Chapter 15 Best Practices Part IV Beyond a Game's Story Chapter 16 Transmedia Storytelling Chapter 17 Narrative Monetization Part V Conclusion Conclusion
Part I Introduction Chapter 1 What Is Narrative Design? Chapter 2 An Overview of Narrative Design Chapter 3 Why Does Narrative Design Matter? Part II Interactive Storytelling Chapter 4 Introduction to Interactive Storytelling Chapter 5 Interactive Storytelling Structures Chapter 6 Open-Ended Storytelling Structures Part III Live Game Storytelling Chapter 7 Introduction to Mobile Game Storytelling Chapter 8 Introduction to Live Game Storytelling Chapter 9 Learning from Other Media Chapter 10 Building the Narrative Foundation Chapter 11 Narrative Tools Chapter 12 Planning Your Seasons Chapter 13 Writing Your Seasonal Plot Chapter 14 Keeping a Long-Running Story Interesting Chapter 15 Best Practices Part IV Beyond a Game's Story Chapter 16 Transmedia Storytelling Chapter 17 Narrative Monetization Part V Conclusion Conclusion
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