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This book explores the impact of a video game's degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

Produktbeschreibung
This book explores the impact of a video game's degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.


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Autorenporträt
Silvia Pettini, PhD, is adjunct lecturer in Translation Studies at Roma Tre University, Italy. Her main research interests are Game Localization, Audiovisual Translation and Lexicography. She has published papers in international journals such as Translation Spaces and The Journal of Internationalization and Localization and book chapters in volumes such as Linguistic and Cultural Representation in Audiovisual Translation (Routledge, 2018) and The Routledge Handbook of Translation, Feminism and Gender (Routledge, 2020).