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Nowadays, more and more people are playing video games or watching others play, especially Generation Z. The phenomenon of competitive video gaming, also known as e-sports, has become an important topic in our society. The literature shows that e-sports has advantages that can also be of interest to educational institutions. However, e-sports still play a subordinate role in Austrian schools. In this thesis, a qualitative study was conducted in 16 interviews with experts, who were divided into two groups. There are two options for implementing e-sports in schools: as an elective subject or as…mehr

Produktbeschreibung
Nowadays, more and more people are playing video games or watching others play, especially Generation Z. The phenomenon of competitive video gaming, also known as e-sports, has become an important topic in our society. The literature shows that e-sports has advantages that can also be of interest to educational institutions. However, e-sports still play a subordinate role in Austrian schools. In this thesis, a qualitative study was conducted in 16 interviews with experts, who were divided into two groups. There are two options for implementing e-sports in schools: as an elective subject or as a supplement to existing subjects. Inclusion as a compulsory subject is considered unsuitable by the interviewees. However, the inclusion of e-sports in Austrian schools poses challenges, such as the actual implementation, finding suitable teaching staff and acceptance on the part of school management, teachers and parents of pupils.
Autorenporträt
Markus Bacher was born and grew up in Brixen in South Tyrol (Italy). He studied sport as a teacher at the University of Innsbruck.