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This book examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life. This user content-driven platform has brought media makers and audiences together in interactive environments where news, entertainment, and art have become programming for virtual media networks with implications for traditional mainstream programming and distribution. New media moguls are emerging from Second Life and expanding to the larger Metaverse. This book explores media's role in reporting and reflecting the social, political, and economic issues within…mehr

Produktbeschreibung
This book examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life. This user content-driven platform has brought media makers and audiences together in interactive environments where news, entertainment, and art have become programming for virtual media networks with implications for traditional mainstream programming and distribution. New media moguls are emerging from Second Life and expanding to the larger Metaverse. This book explores media's role in reporting and reflecting the social, political, and economic issues within Second Life and beyond, and includes more than a dozen interviews of active Second Life residents.
Autorenporträt
The Author: Phylis Johnson - Sonicity Fitzroy in Second Life - is Associate Professor of Media at Southern Illinois University. She is a former academic chairperson with extensive professional media and teaching experience. She has authored two other books in media studies, along with scholarly publications and international presentations on virtual worlds and media culture. She is a virtual world journalist for Best of SL magazine and can be heard on BOSL Radio weekly. She is the machinima reviews editor for the Journal of Gaming and Virtual Worlds and the lead machinima reviewer for the Professional Machinima Artist Guild.