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This book serves as an introduction to the world of Bardo-Gaming, a means to employ the technology of video games in the pursuit of personal growth and service to others. Beginning with the "Orbs," a growing series of free games which can run on almost any PC, this book looks at the struggles of everyday life as well as our aspirations toward enlightenment, awareness, and contact with other dimensional realities. From this point, the phenomenon of Second Life is explored in context of E. J. Gold's "Prosperity Ashram," a virtual environment designed specifically to amplify group work and the…mehr

Produktbeschreibung
This book serves as an introduction to the world of Bardo-Gaming, a means to employ the technology of video games in the pursuit of personal growth and service to others. Beginning with the "Orbs," a growing series of free games which can run on almost any PC, this book looks at the struggles of everyday life as well as our aspirations toward enlightenment, awareness, and contact with other dimensional realities. From this point, the phenomenon of Second Life is explored in context of E. J. Gold's "Prosperity Ashram," a virtual environment designed specifically to amplify group work and the fulfilling of the Bodhisattva's Vow. Anecdotes and exercises are woven into a narrative which opens with the initial premise of Buddhism that life is suffering. From here, it explores what can be actively done about this dilemma.
Autorenporträt
Kyle Fite is a freelance artist, illustrator, and writer, as well as a social worker. He has contributed artwork and written material to publications such as Qliphoth Journal, Scarlet Imprint's Diabolical and XVI: Bringing Down the House of God, Starfire Journal, and Sabbatica. He has also illustrated the books Obeah and Sharing Community. He lives in Madison, Wisconsin.