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  • Broschiertes Buch

- A strong contribution to IU Press's offering in digital game and media studies by an up-andcoming scholar. - Focuses on a global collection of digital games made by non-western countries and native communities to challenge the narratives about gaming as white, heterosexual, male, corporatized leisure-time activity. - Explores games as cites for social protest and connects well with previous IU Press titles, such as Gaming Representation. - Written in accessible language, this book will have appeal in undergraduate courses in game studies and game design.

Produktbeschreibung
- A strong contribution to IU Press's offering in digital game and media studies by an up-andcoming scholar. - Focuses on a global collection of digital games made by non-western countries and native communities to challenge the narratives about gaming as white, heterosexual, male, corporatized leisure-time activity. - Explores games as cites for social protest and connects well with previous IU Press titles, such as Gaming Representation. - Written in accessible language, this book will have appeal in undergraduate courses in game studies and game design.
Autorenporträt
Claudia Costa Pederson is Associate Professor of Art History at Wichita State University and Curator of New Media for the Finger Lakes Environmental Film Festival at Ithaca College. She has contributed to multiple journals and edited volumes on film and media.