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Offers information on the features and options of Autodesk 3ds Max Design. This title helps you learn about lighting a 3D scene in 3ds Max Design and explore the application of various lighting techniques. It lets you discover techniques for a professional design workflow, including how to organize your scenes and objects and 3D workspace.
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Offers information on the features and options of Autodesk 3ds Max Design. This title helps you learn about lighting a 3D scene in 3ds Max Design and explore the application of various lighting techniques. It lets you discover techniques for a professional design workflow, including how to organize your scenes and objects and 3D workspace.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 642
- Erscheinungstermin: 27. Juli 2017
- Englisch
- Gewicht: 1184g
- ISBN-13: 9781138400771
- ISBN-10: 1138400777
- Artikelnr.: 49208608
- Verlag: Taylor & Francis
- Seitenzahl: 642
- Erscheinungstermin: 27. Juli 2017
- Englisch
- Gewicht: 1184g
- ISBN-13: 9781138400771
- ISBN-10: 1138400777
- Artikelnr.: 49208608
Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.
Introduction - Understanding Autodesk 3ds Max Chapter 1 - Getting Started
The Getting Started chapter contains a functional overview of the essential
tools and principles of 3ds Max. Lesson 1: The User Interface Lesson 2: lab
Lesson 3: Files and Objects Lesson 4: Transform Tools Lesson 5: Modifiers
Chapter 2 - Modeling Lesson 6: Low-Poly Modeling Lesson 7: Shapes Lesson 8:
Using Compound Objects Lesson 9: Modeling Lab Chapter 3 - Animation Lesson
10: Animation Basics Lesson 11: Hierarchies Lesson 12: Character Animation:
Biped Lesson 13: Animation Lab Chapter 4 - Materials and Mapping Lesson 14:
Materials Lesson 15: Using Maps Lesson 16: Mapping Coordinates Lesson 17:
Materials and Mapping Lab Chapter 5 - Rendering Lesson 18: Cameras Lesson
19: Basic Lighting Lesson 20: mental ray Lesson 21: Rendering the Scene
Lesson 22: Scene Assembly Lab BONUS - Introduction to MaxScript-The
Introduction to MaxScript chapter will cover techniques for automating
repetitive tasks using the MaxScript scripting language. In addition,
you'll learn how MaxScript can be used to customize 3ds Max to make you
more productive. Lesson 23: Introduction to MaxScript Lesson 24: MaxScript
Basics Lesson 25: Constructing the User Interface Lesson 26: The 3ds Max
Interface Lesson 27: Understanding Objects and Classes Lesson 28:
Transforms and Animation Lesson 29: Working with MaxScript Objects Lesson
30: File Handling, and Working with Directories
The Getting Started chapter contains a functional overview of the essential
tools and principles of 3ds Max. Lesson 1: The User Interface Lesson 2: lab
Lesson 3: Files and Objects Lesson 4: Transform Tools Lesson 5: Modifiers
Chapter 2 - Modeling Lesson 6: Low-Poly Modeling Lesson 7: Shapes Lesson 8:
Using Compound Objects Lesson 9: Modeling Lab Chapter 3 - Animation Lesson
10: Animation Basics Lesson 11: Hierarchies Lesson 12: Character Animation:
Biped Lesson 13: Animation Lab Chapter 4 - Materials and Mapping Lesson 14:
Materials Lesson 15: Using Maps Lesson 16: Mapping Coordinates Lesson 17:
Materials and Mapping Lab Chapter 5 - Rendering Lesson 18: Cameras Lesson
19: Basic Lighting Lesson 20: mental ray Lesson 21: Rendering the Scene
Lesson 22: Scene Assembly Lab BONUS - Introduction to MaxScript-The
Introduction to MaxScript chapter will cover techniques for automating
repetitive tasks using the MaxScript scripting language. In addition,
you'll learn how MaxScript can be used to customize 3ds Max to make you
more productive. Lesson 23: Introduction to MaxScript Lesson 24: MaxScript
Basics Lesson 25: Constructing the User Interface Lesson 26: The 3ds Max
Interface Lesson 27: Understanding Objects and Classes Lesson 28:
Transforms and Animation Lesson 29: Working with MaxScript Objects Lesson
30: File Handling, and Working with Directories
Introduction - Understanding Autodesk 3ds Max Chapter 1 - Getting Started
The Getting Started chapter contains a functional overview of the essential
tools and principles of 3ds Max. Lesson 1: The User Interface Lesson 2: lab
Lesson 3: Files and Objects Lesson 4: Transform Tools Lesson 5: Modifiers
Chapter 2 - Modeling Lesson 6: Low-Poly Modeling Lesson 7: Shapes Lesson 8:
Using Compound Objects Lesson 9: Modeling Lab Chapter 3 - Animation Lesson
10: Animation Basics Lesson 11: Hierarchies Lesson 12: Character Animation:
Biped Lesson 13: Animation Lab Chapter 4 - Materials and Mapping Lesson 14:
Materials Lesson 15: Using Maps Lesson 16: Mapping Coordinates Lesson 17:
Materials and Mapping Lab Chapter 5 - Rendering Lesson 18: Cameras Lesson
19: Basic Lighting Lesson 20: mental ray Lesson 21: Rendering the Scene
Lesson 22: Scene Assembly Lab BONUS - Introduction to MaxScript-The
Introduction to MaxScript chapter will cover techniques for automating
repetitive tasks using the MaxScript scripting language. In addition,
you'll learn how MaxScript can be used to customize 3ds Max to make you
more productive. Lesson 23: Introduction to MaxScript Lesson 24: MaxScript
Basics Lesson 25: Constructing the User Interface Lesson 26: The 3ds Max
Interface Lesson 27: Understanding Objects and Classes Lesson 28:
Transforms and Animation Lesson 29: Working with MaxScript Objects Lesson
30: File Handling, and Working with Directories
The Getting Started chapter contains a functional overview of the essential
tools and principles of 3ds Max. Lesson 1: The User Interface Lesson 2: lab
Lesson 3: Files and Objects Lesson 4: Transform Tools Lesson 5: Modifiers
Chapter 2 - Modeling Lesson 6: Low-Poly Modeling Lesson 7: Shapes Lesson 8:
Using Compound Objects Lesson 9: Modeling Lab Chapter 3 - Animation Lesson
10: Animation Basics Lesson 11: Hierarchies Lesson 12: Character Animation:
Biped Lesson 13: Animation Lab Chapter 4 - Materials and Mapping Lesson 14:
Materials Lesson 15: Using Maps Lesson 16: Mapping Coordinates Lesson 17:
Materials and Mapping Lab Chapter 5 - Rendering Lesson 18: Cameras Lesson
19: Basic Lighting Lesson 20: mental ray Lesson 21: Rendering the Scene
Lesson 22: Scene Assembly Lab BONUS - Introduction to MaxScript-The
Introduction to MaxScript chapter will cover techniques for automating
repetitive tasks using the MaxScript scripting language. In addition,
you'll learn how MaxScript can be used to customize 3ds Max to make you
more productive. Lesson 23: Introduction to MaxScript Lesson 24: MaxScript
Basics Lesson 25: Constructing the User Interface Lesson 26: The 3ds Max
Interface Lesson 27: Understanding Objects and Classes Lesson 28:
Transforms and Animation Lesson 29: Working with MaxScript Objects Lesson
30: File Handling, and Working with Directories