Richard Stevens (Professor, Leeds Metropolitan University, UK, Chai, Dave Raybould (Professor, Leeds Metropolitan University, UK)
Game Audio Implementation
A Practical Guide Using the Unreal Engine
Richard Stevens (Professor, Leeds Metropolitan University, UK, Chai, Dave Raybould (Professor, Leeds Metropolitan University, UK)
Game Audio Implementation
A Practical Guide Using the Unreal Engine
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A practical approach to learning all about game audio.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 464
- Erscheinungstermin: 27. Oktober 2015
- Englisch
- Abmessung: 233mm x 189mm x 27mm
- Gewicht: 1002g
- ISBN-13: 9781138777248
- ISBN-10: 1138777242
- Artikelnr.: 42576524
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 464
- Erscheinungstermin: 27. Oktober 2015
- Englisch
- Abmessung: 233mm x 189mm x 27mm
- Gewicht: 1002g
- ISBN-13: 9781138777248
- ISBN-10: 1138777242
- Artikelnr.: 42576524
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.
Acknowledgments
Introduction
Chapter 00: Loading Sequence: Quick Start
Chapter 01: Sound Part A: Ambience and Environment
Chapter 02: Sound Part B: Procedural Sound Design
Chapter 03: Music Part A: Quick Start
Chapter 04: Music Part B: Basics and Parallel Forms
Chapter 05: Music Part C: Transitional Forms
Chapter 06: Dialogue
Chapter 07: Making it Real
Chapter 08: Making it Good
Chapter 09: Advanced: Weapons
Chapter 10: Advanced: Vehicle
Chapter 11: Advanced: Sports Dialogue and Crowds
Chapter 12: Advanced: Music
Conclusion
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practice
Credits
Quick Reference
Introduction
Chapter 00: Loading Sequence: Quick Start
Chapter 01: Sound Part A: Ambience and Environment
Chapter 02: Sound Part B: Procedural Sound Design
Chapter 03: Music Part A: Quick Start
Chapter 04: Music Part B: Basics and Parallel Forms
Chapter 05: Music Part C: Transitional Forms
Chapter 06: Dialogue
Chapter 07: Making it Real
Chapter 08: Making it Good
Chapter 09: Advanced: Weapons
Chapter 10: Advanced: Vehicle
Chapter 11: Advanced: Sports Dialogue and Crowds
Chapter 12: Advanced: Music
Conclusion
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practice
Credits
Quick Reference
Acknowledgments
Introduction
Chapter 00: Loading Sequence: Quick Start
Chapter 01: Sound Part A: Ambience and Environment
Chapter 02: Sound Part B: Procedural Sound Design
Chapter 03: Music Part A: Quick Start
Chapter 04: Music Part B: Basics and Parallel Forms
Chapter 05: Music Part C: Transitional Forms
Chapter 06: Dialogue
Chapter 07: Making it Real
Chapter 08: Making it Good
Chapter 09: Advanced: Weapons
Chapter 10: Advanced: Vehicle
Chapter 11: Advanced: Sports Dialogue and Crowds
Chapter 12: Advanced: Music
Conclusion
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practice
Credits
Quick Reference
Introduction
Chapter 00: Loading Sequence: Quick Start
Chapter 01: Sound Part A: Ambience and Environment
Chapter 02: Sound Part B: Procedural Sound Design
Chapter 03: Music Part A: Quick Start
Chapter 04: Music Part B: Basics and Parallel Forms
Chapter 05: Music Part C: Transitional Forms
Chapter 06: Dialogue
Chapter 07: Making it Real
Chapter 08: Making it Good
Chapter 09: Advanced: Weapons
Chapter 10: Advanced: Vehicle
Chapter 11: Advanced: Sports Dialogue and Crowds
Chapter 12: Advanced: Music
Conclusion
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practice
Credits
Quick Reference