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Although animators often break the laws of physics for comedic or dramatic effect, achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. And while large studios may be able to spend a lot of time and money testing different approaches or hiring a consultant, smaller studios and independent animators have no such luxury--they need to get it right the first time. This book takes the guesswork out of the mechanics of motion, the appearance of light and shadows, and the properties of materials, making it easy to apply realistic…mehr

Produktbeschreibung
Although animators often break the laws of physics for comedic or dramatic effect, achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. And while large studios may be able to spend a lot of time and money testing different approaches or hiring a consultant, smaller studios and independent animators have no such luxury--they need to get it right the first time. This book takes the guesswork out of the mechanics of motion, the appearance of light and shadows, and the properties of materials, making it easy to apply realistic physics. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful. Complex mathematical concepts are broken down simply so animators can use them to solve problems quickly and effectively. Engaging case studies show how physics concepts are applied in real-world, professional situations. Comprehensive companion website offers additional resources on animation physics, including video examples, equations, and tips on anatomy for character animation.
This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.
Autorenporträt
Michele Bousquet is a longtime animator and instructor, and the author of more than 20 books on computer animation. Her freelance animation work has served clients like Autodesk and the Australian Broadcasting Corporation, and she has taught university-level animation classes at countless locations, including several art institutes. After years of answering questions about physics from animation students, Michele took on the task of formulating the answers into this book. Michele holds a Bachelor's degree in Mathematics and Computer Science from McGill University.