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In the competitive world of video game writing and narrative design, developers are losing permanent positions, while freelancing careers are on the rise
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In the competitive world of video game writing and narrative design, developers are losing permanent positions, while freelancing careers are on the rise
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 244
- Erscheinungstermin: 12. Mai 2022
- Englisch
- Abmessung: 151mm x 229mm x 23mm
- Gewicht: 418g
- ISBN-13: 9781032059020
- ISBN-10: 1032059028
- Artikelnr.: 63117431
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 244
- Erscheinungstermin: 12. Mai 2022
- Englisch
- Abmessung: 151mm x 229mm x 23mm
- Gewicht: 418g
- ISBN-13: 9781032059020
- ISBN-10: 1032059028
- Artikelnr.: 63117431
Nashville native Toiya Kristen Finley, Ph.D., has been a freelancing writer and editor her entire adult life. She earned a doctorate in literature and creative writing from Binghamton University. Over her career, she has published more than 80 works of fiction, nonfiction, comics/manga, and games, and has over 20 years of experience writing in a range of genres, tones, styles, and voices. She gained editorial experience interning at Henry Holt's imprint, Owl Books. At Binghamton, she founded the literary journal Harpur Palate and served as its managing/fiction editor. In 2011, she cofounded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. In videogames, she has worked as a game designer, narrative designer, game writer, editor, and diversity/narrative consultant (or some combination of the five) on everything from AAA titles to mobile games to games for children to small indie projects. Recent work includes writing visual novel Siren Song (Stardust Works), copyediting for Destiny 2 (Bungie), and developmental editing on Insecure: The Come Up Game (Glow Up Games). A presenter at conferences throughout the year, she has lectured on freelancing and storytelling and led workshops on narrative design and game design. She is a member of the IGDA Game Writing Special Interest Group's Executive Board. The Game Narrative Toolbox (CRC Press), a book on narrative design she coauthored with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner, was published in 2015. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press), which she edited and contributed to, was published in 2019. Of late, she has been working on her own visual novel series, beginning with Incarn¿: Everything Is Written.
Glossary. Part I The Freelance Life. Chapter 1 Introduction. Chapter 2
There's No One Path...and Here's Mine. Chapter 3 Your Network: It's More
Than the Contacts You Collect-It's Your Community. Chapter 4 Be Kind to
Yourself. Chapter 5 What a Freelancer Is, and What a Freelancer Is Not.
Chapter 6 The Telecommuting Freelancer Starter Pack. Part II The Freelance
Business Chapter 7 The Skills Every Freelancer Needs. Chapter 8 The
Freelance Life Is a Research Life (Especially When It Comes to the Legal
Stuff). Chapter 9 How to Get Experience If You Don't Have It. Chapter 10
The Online (?) Portfolio. Chapter 11 Where to Find Work. Chapter 12
Establishing Your Rates: The Eternal Freelancer Question. Chapter 13
Developing and Maintaining Great Client Relationships (and What to Do About
the Bad Ones). Chapter 14 Please Learn from My Ignorance. Chapter 15 Some
Final Thoughts. Index.
There's No One Path...and Here's Mine. Chapter 3 Your Network: It's More
Than the Contacts You Collect-It's Your Community. Chapter 4 Be Kind to
Yourself. Chapter 5 What a Freelancer Is, and What a Freelancer Is Not.
Chapter 6 The Telecommuting Freelancer Starter Pack. Part II The Freelance
Business Chapter 7 The Skills Every Freelancer Needs. Chapter 8 The
Freelance Life Is a Research Life (Especially When It Comes to the Legal
Stuff). Chapter 9 How to Get Experience If You Don't Have It. Chapter 10
The Online (?) Portfolio. Chapter 11 Where to Find Work. Chapter 12
Establishing Your Rates: The Eternal Freelancer Question. Chapter 13
Developing and Maintaining Great Client Relationships (and What to Do About
the Bad Ones). Chapter 14 Please Learn from My Ignorance. Chapter 15 Some
Final Thoughts. Index.
Glossary. Part I The Freelance Life. Chapter 1 Introduction. Chapter 2
There's No One Path...and Here's Mine. Chapter 3 Your Network: It's More
Than the Contacts You Collect-It's Your Community. Chapter 4 Be Kind to
Yourself. Chapter 5 What a Freelancer Is, and What a Freelancer Is Not.
Chapter 6 The Telecommuting Freelancer Starter Pack. Part II The Freelance
Business Chapter 7 The Skills Every Freelancer Needs. Chapter 8 The
Freelance Life Is a Research Life (Especially When It Comes to the Legal
Stuff). Chapter 9 How to Get Experience If You Don't Have It. Chapter 10
The Online (?) Portfolio. Chapter 11 Where to Find Work. Chapter 12
Establishing Your Rates: The Eternal Freelancer Question. Chapter 13
Developing and Maintaining Great Client Relationships (and What to Do About
the Bad Ones). Chapter 14 Please Learn from My Ignorance. Chapter 15 Some
Final Thoughts. Index.
There's No One Path...and Here's Mine. Chapter 3 Your Network: It's More
Than the Contacts You Collect-It's Your Community. Chapter 4 Be Kind to
Yourself. Chapter 5 What a Freelancer Is, and What a Freelancer Is Not.
Chapter 6 The Telecommuting Freelancer Starter Pack. Part II The Freelance
Business Chapter 7 The Skills Every Freelancer Needs. Chapter 8 The
Freelance Life Is a Research Life (Especially When It Comes to the Legal
Stuff). Chapter 9 How to Get Experience If You Don't Have It. Chapter 10
The Online (?) Portfolio. Chapter 11 Where to Find Work. Chapter 12
Establishing Your Rates: The Eternal Freelancer Question. Chapter 13
Developing and Maintaining Great Client Relationships (and What to Do About
the Bad Ones). Chapter 14 Please Learn from My Ignorance. Chapter 15 Some
Final Thoughts. Index.