Walt Stanchfield
Drawn to Life: 20 Golden Years of Disney Master Classes
Volume 2: The Walt Stanchfield Lectures
Herausgeber: Hahn, Don
Walt Stanchfield
Drawn to Life: 20 Golden Years of Disney Master Classes
Volume 2: The Walt Stanchfield Lectures
Herausgeber: Hahn, Don
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Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
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Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- 2 ed
- Seitenzahl: 366
- Erscheinungstermin: 27. Juli 2023
- Englisch
- Abmessung: 222mm x 284mm x 26mm
- Gewicht: 1442g
- ISBN-13: 9781032104393
- ISBN-10: 1032104392
- Artikelnr.: 67513720
- Verlag: Taylor & Francis Ltd
- 2 ed
- Seitenzahl: 366
- Erscheinungstermin: 27. Juli 2023
- Englisch
- Abmessung: 222mm x 284mm x 26mm
- Gewicht: 1442g
- ISBN-13: 9781032104393
- ISBN-10: 1032104392
- Artikelnr.: 67513720
Don Hahn produced some of the most successful animated films of all time, including Disney¿s Beauty and the Beast, the first animated film to be nominated for a Best Picture Oscar®. Three of his films, Who Framed Roger Rabbit, Beauty and the Beast, and The Lion King. are now on the Library of Congress collection as culturally, historically and esthetically significant. Don¿s films include Disney¿s Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperor¿s New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+. He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.
Foreword Acknowledgements Innovation 1. Review and New Approach 2. Artist/Actor 3. Don
t Be Ordinary 4. Sketcher 5. Plus or Minus 6. Mood Symbols 7. Breaking the Constraint Barrier 8. The Agony and the Ecstasy 9. Making All Parts Work Together to Shape a Gesture 10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality) 11. Pure Performance 12. Different Concepts 13. A Time for This and a Time for That 14. Look to This Day 15. Entertainment 16. Follow-Up Department 17. Entertainment II 18. Playing to the Balcony Drawing 19. A Sack of Flour 20. Pantomime (Drawing) Preparation 21. That Darned Neck 22. Crayolas? 23. Hands (Those Darned?) 24. Plight of a Gesture 25. Concepts for Drawing 26. Drawing Appropriate Gestures for Your Characters 27. Drawings Ain
t Just Drawing 28. The Importance of Sketching 29. Getting Emotionally Involved 30. Gesture Further Pursued 31. Caricature 32. Perspective 33. Have Something to Say and Keep It Simple 34. Keeping Flexibility in Your Drawing 35. Seeing and Drawing the Figure in Space 36. Don
t Let the Facts Get in the Way of a Good Drawing 37. Hey, Look at Me
Look at Me! 38. Learn From the Mistakes of Others 39. Quest and Fulfillment 40. Getting Adjusted to New Production 41. More Animal Talk 42. In Further Praise of Quick Sketching 43. Impression
Expression = Depression Expression 44. Drawing a Clear Portrayal of Your Idea 45. Think Caricature 46. Going Into That World! 47. Understanding What You See 48. An Inspirational Journey 49. Comic Relief 50. If It Needs to Lean, Then Lean It 51. Don
t Tell, But Show! 52. Mainly Mental 53. The Shape of a Gesture 54. Dreams Impossible to Resist 55. Short Book on Drawing 56. Encompassing Reality with All Your Senses 57. Gestures, Moons, and Tangents 58. Include Your Audience 59. The Wonders of the Right and Left Hemispheres 60. Making the Rules of Perspective Come to Life 61. In Further Praise of the Rules of Perspective 62. There Is No End to Thinking Overlap 63. Space is Created 64. Words and Experience 65. Look, This Is What I Saw 66. Breaking Away 67. The Shape of the Gesture II 68. A Tribute Afterword/Bonus Material Credits
t Be Ordinary 4. Sketcher 5. Plus or Minus 6. Mood Symbols 7. Breaking the Constraint Barrier 8. The Agony and the Ecstasy 9. Making All Parts Work Together to Shape a Gesture 10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality) 11. Pure Performance 12. Different Concepts 13. A Time for This and a Time for That 14. Look to This Day 15. Entertainment 16. Follow-Up Department 17. Entertainment II 18. Playing to the Balcony Drawing 19. A Sack of Flour 20. Pantomime (Drawing) Preparation 21. That Darned Neck 22. Crayolas? 23. Hands (Those Darned?) 24. Plight of a Gesture 25. Concepts for Drawing 26. Drawing Appropriate Gestures for Your Characters 27. Drawings Ain
t Just Drawing 28. The Importance of Sketching 29. Getting Emotionally Involved 30. Gesture Further Pursued 31. Caricature 32. Perspective 33. Have Something to Say and Keep It Simple 34. Keeping Flexibility in Your Drawing 35. Seeing and Drawing the Figure in Space 36. Don
t Let the Facts Get in the Way of a Good Drawing 37. Hey, Look at Me
Look at Me! 38. Learn From the Mistakes of Others 39. Quest and Fulfillment 40. Getting Adjusted to New Production 41. More Animal Talk 42. In Further Praise of Quick Sketching 43. Impression
Expression = Depression Expression 44. Drawing a Clear Portrayal of Your Idea 45. Think Caricature 46. Going Into That World! 47. Understanding What You See 48. An Inspirational Journey 49. Comic Relief 50. If It Needs to Lean, Then Lean It 51. Don
t Tell, But Show! 52. Mainly Mental 53. The Shape of a Gesture 54. Dreams Impossible to Resist 55. Short Book on Drawing 56. Encompassing Reality with All Your Senses 57. Gestures, Moons, and Tangents 58. Include Your Audience 59. The Wonders of the Right and Left Hemispheres 60. Making the Rules of Perspective Come to Life 61. In Further Praise of the Rules of Perspective 62. There Is No End to Thinking Overlap 63. Space is Created 64. Words and Experience 65. Look, This Is What I Saw 66. Breaking Away 67. The Shape of the Gesture II 68. A Tribute Afterword/Bonus Material Credits
Foreword Acknowledgements Innovation 1. Review and New Approach 2. Artist/Actor 3. Don
t Be Ordinary 4. Sketcher 5. Plus or Minus 6. Mood Symbols 7. Breaking the Constraint Barrier 8. The Agony and the Ecstasy 9. Making All Parts Work Together to Shape a Gesture 10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality) 11. Pure Performance 12. Different Concepts 13. A Time for This and a Time for That 14. Look to This Day 15. Entertainment 16. Follow-Up Department 17. Entertainment II 18. Playing to the Balcony Drawing 19. A Sack of Flour 20. Pantomime (Drawing) Preparation 21. That Darned Neck 22. Crayolas? 23. Hands (Those Darned?) 24. Plight of a Gesture 25. Concepts for Drawing 26. Drawing Appropriate Gestures for Your Characters 27. Drawings Ain
t Just Drawing 28. The Importance of Sketching 29. Getting Emotionally Involved 30. Gesture Further Pursued 31. Caricature 32. Perspective 33. Have Something to Say and Keep It Simple 34. Keeping Flexibility in Your Drawing 35. Seeing and Drawing the Figure in Space 36. Don
t Let the Facts Get in the Way of a Good Drawing 37. Hey, Look at Me
Look at Me! 38. Learn From the Mistakes of Others 39. Quest and Fulfillment 40. Getting Adjusted to New Production 41. More Animal Talk 42. In Further Praise of Quick Sketching 43. Impression
Expression = Depression Expression 44. Drawing a Clear Portrayal of Your Idea 45. Think Caricature 46. Going Into That World! 47. Understanding What You See 48. An Inspirational Journey 49. Comic Relief 50. If It Needs to Lean, Then Lean It 51. Don
t Tell, But Show! 52. Mainly Mental 53. The Shape of a Gesture 54. Dreams Impossible to Resist 55. Short Book on Drawing 56. Encompassing Reality with All Your Senses 57. Gestures, Moons, and Tangents 58. Include Your Audience 59. The Wonders of the Right and Left Hemispheres 60. Making the Rules of Perspective Come to Life 61. In Further Praise of the Rules of Perspective 62. There Is No End to Thinking Overlap 63. Space is Created 64. Words and Experience 65. Look, This Is What I Saw 66. Breaking Away 67. The Shape of the Gesture II 68. A Tribute Afterword/Bonus Material Credits
t Be Ordinary 4. Sketcher 5. Plus or Minus 6. Mood Symbols 7. Breaking the Constraint Barrier 8. The Agony and the Ecstasy 9. Making All Parts Work Together to Shape a Gesture 10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality) 11. Pure Performance 12. Different Concepts 13. A Time for This and a Time for That 14. Look to This Day 15. Entertainment 16. Follow-Up Department 17. Entertainment II 18. Playing to the Balcony Drawing 19. A Sack of Flour 20. Pantomime (Drawing) Preparation 21. That Darned Neck 22. Crayolas? 23. Hands (Those Darned?) 24. Plight of a Gesture 25. Concepts for Drawing 26. Drawing Appropriate Gestures for Your Characters 27. Drawings Ain
t Just Drawing 28. The Importance of Sketching 29. Getting Emotionally Involved 30. Gesture Further Pursued 31. Caricature 32. Perspective 33. Have Something to Say and Keep It Simple 34. Keeping Flexibility in Your Drawing 35. Seeing and Drawing the Figure in Space 36. Don
t Let the Facts Get in the Way of a Good Drawing 37. Hey, Look at Me
Look at Me! 38. Learn From the Mistakes of Others 39. Quest and Fulfillment 40. Getting Adjusted to New Production 41. More Animal Talk 42. In Further Praise of Quick Sketching 43. Impression
Expression = Depression Expression 44. Drawing a Clear Portrayal of Your Idea 45. Think Caricature 46. Going Into That World! 47. Understanding What You See 48. An Inspirational Journey 49. Comic Relief 50. If It Needs to Lean, Then Lean It 51. Don
t Tell, But Show! 52. Mainly Mental 53. The Shape of a Gesture 54. Dreams Impossible to Resist 55. Short Book on Drawing 56. Encompassing Reality with All Your Senses 57. Gestures, Moons, and Tangents 58. Include Your Audience 59. The Wonders of the Right and Left Hemispheres 60. Making the Rules of Perspective Come to Life 61. In Further Praise of the Rules of Perspective 62. There Is No End to Thinking Overlap 63. Space is Created 64. Words and Experience 65. Look, This Is What I Saw 66. Breaking Away 67. The Shape of the Gesture II 68. A Tribute Afterword/Bonus Material Credits