This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available.
This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available.
Jeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world¿s largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR.
Inhaltsangabe
Chapter 1 A Brief Introduction to the Virtual World 1 Chapter 2 Healthy VR Experience 25 Chapter 3 Getting Set Up for Unity SteamVR Chapter 4 The SteamVR Interaction System 55 Chapter 5 Building a Main Menu 69 Chapter 6 Advanced Interactions 121 Chapter 7 Making the Most of Virtual Reality with Audio 141 Chapter 8 Building Seated or Static VR Experiences 175 Chapter 9 Virtual Reality Sickness 185 Chapter 10 Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193 Chapter 11 Unity Engine Polish and Optimization 213
Chapter 1 A Brief Introduction to the Virtual World 1 Chapter 2 Healthy VR Experience 25 Chapter 3 Getting Set Up for Unity SteamVR Chapter 4 The SteamVR Interaction System 55 Chapter 5 Building a Main Menu 69 Chapter 6 Advanced Interactions 121 Chapter 7 Making the Most of Virtual Reality with Audio 141 Chapter 8 Building Seated or Static VR Experiences 175 Chapter 9 Virtual Reality Sickness 185 Chapter 10 Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193 Chapter 11 Unity Engine Polish and Optimization 213
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