A case study for teaching ELE:
Andrés García Álvarez
Broschiertes Buch

A case study for teaching ELE:

Gamified Course (2020-2021) for Hybrid Classes in a Japanese University Setting

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This book deals with the use of ICT-based methodologies; more specifically, gamification as a motivational element in the teaching-learning process in a Japanese university context for the teaching of Spanish as a foreign language.Method: a mixed (quasi-experimental and cross-sectional) study was carried out on two groups of students (control and experimental group). It was hypothesized that the application of gamified techniques would lead to an increase in motivation among students and, consequently, an improvement in academic performance.Conclusions: one of the main objectives of the resear...