Develop Microsoft HoloLens Apps Now (eBook, PDF) - Taylor, Allen G.
-23%
28,95 €
Statt 37,44 €**
28,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Broschiertes Buch)
Sofort per Download lieferbar
Versandkostenfrei*
14 °P sammeln
-23%
28,95 €
Statt 37,44 €**
28,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Broschiertes Buch)
Sofort per Download lieferbar
Versandkostenfrei*

Alle Infos zum eBook verschenken
14 °P sammeln
Als Download kaufen
Statt 37,44 €**
-23%
28,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Broschiertes Buch)
Sofort per Download lieferbar
14 °P sammeln
Jetzt verschenken
Statt 37,44 €**
-23%
28,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Broschiertes Buch)
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
14 °P sammeln
  • Format: PDF


This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer's actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft's ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.…mehr

  • Geräte: PC
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 15.38MB
Produktbeschreibung
This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer's actual environment.
Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft's ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.
What You Will Learn:
  • The features and capabilities of HoloLens
  • How to build a simple Windows 10 app optimized for HoloLens
  • The tools and resources contained in the HoloLens SDK
  • How to build several HoloLens apps, using the SDK tools

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

  • Produktdetails
  • Verlag: Springer-Verlag GmbH
  • Seitenzahl: 249
  • Erscheinungstermin: 26. Oktober 2016
  • Englisch
  • ISBN-13: 9781484222027
  • Artikelnr.: 46923205
Autorenporträt
Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

Inhaltsangabe
Part I. The Windows 10 Development Environment and HoloLens

1. What is the Microsoft HoloLens?

2. The Windows 10 Platform

3. The Universal Windows Platform (UWP)

4. The Development Edition

5. Getting Started with HoloLens Development
Part II. Building Apps

6. Choosing a Project to Tackle

7. Forming Project Teams

Part III. Developing with the Unity Framework

8. Create a Hologram with Unity and Visual Studio

9. Developing with Unity and Visual Studio

10. Using C sharp with Visual Studio and Unity
11. Building the Origami Sample Application

12. Building the Holograms 240 Shared Application

Part IV. Deep Dive into HoloLens

13. HoloLens Hardware

14. Creating Holographic Objects

15. Manipulating Holographic Objects
Part V. Creating Mixed Reality Apps

16. Creating a Holographic Teaching Tool

17. Creating Your App Using HoloToolkit

18. Testing Your App

Part VI. Going Beyond App Development

19. Becoming a HoloLens Pro

20. Where is this Technology Taking Us?
Appendix A. Windows Dev Center Resources

Appendix B. Other Resources