Designing for User Engagement on the Web: 10 Basic Principles is concerned with making user experience engaging. Combining a handbook on basic principles with case studies, this text provides readers with a rich understanding of engagement: extending a welcome, setting the context, making a connection, sharing control, supporting interaction, creating a sense of place, and planning to continue the engagement.
Designing for User Engagement on the Web: 10 Basic Principles is concerned with making user experience engaging. Combining a handbook on basic principles with case studies, this text provides readers with a rich understanding of engagement: extending a welcome, setting the context, making a connection, sharing control, supporting interaction, creating a sense of place, and planning to continue the engagement.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Cheryl Geisler is Professor of Interactive Arts and Technology at Simon Fraser University where she is the inaugural Dean of the Faculty of Communication, Art and Technology.
Inhaltsangabe
The Principles Principle 1: Design for Diverse Users Principle 2: Design for Usability Principle 3: Test the Backbone Principle 4: Extend a Welcome Principle 5: Set the Context Principle 6: Make a Connection Principle 7: Share Control Principle 8: Support Interactions among Users Principle 9: Create a Sense of Place Principle 10: Plan to Continue the Engagement The Case Studies Case Study 1: Information Gallery for Young People Case Study 2: Wikis for Collaboration Case Study 3: Cultural Websites Case Study 4: Usability in Distance Education Case Study 5: An Interactive Image Appendices Appendix 1: Heuristic Evaluation Appendix 2: Comparative User Testing Appendix 3: Formal Testing
The Principles Principle 1: Design for Diverse Users Principle 2: Design for Usability Principle 3: Test the Backbone Principle 4: Extend a Welcome Principle 5: Set the Context Principle 6: Make a Connection Principle 7: Share Control Principle 8: Support Interactions among Users Principle 9: Create a Sense of Place Principle 10: Plan to Continue the Engagement The Case Studies Case Study 1: Information Gallery for Young People Case Study 2: Wikis for Collaboration Case Study 3: Cultural Websites Case Study 4: Usability in Distance Education Case Study 5: An Interactive Image Appendices Appendix 1: Heuristic Evaluation Appendix 2: Comparative User Testing Appendix 3: Formal Testing
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