Learning Computer Graphics - Govil-Pai, Shalini;Pai, Rajesh
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The focus of this book is to introduce a beginner to the basics of computer graphics. The authors' approach is to provide an introduction to the four main concepts: modeling, rendering, animation, and image manipulation and to provide a "learning-by-doing" environment comprising plenty of hands-on exercises and software. The graphics library provided with the book will help to simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.
Table of contents: - Introduction - Modeling - Animation - Rendering - Post Production.
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Produktbeschreibung
The focus of this book is to introduce a beginner to the basics of computer graphics. The authors' approach is to provide an introduction to the four main concepts: modeling, rendering, animation, and image manipulation and to provide a "learning-by-doing" environment comprising plenty of hands-on exercises and software. The graphics library provided with the book will help to simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.

Table of contents:
- Introduction
- Modeling
- Animation
- Rendering
- Post Production.
  • Produktdetails
  • Verlag: Springer, Berlin
  • Artikelnr. des Verlages: 10556451
  • 1998.
  • Erscheinungstermin: 1. Februar 1999
  • Englisch
  • Abmessung: 254mm x 178mm x 9mm
  • Gewicht: 312g
  • ISBN-13: 9780387948980
  • ISBN-10: 0387948988
  • Artikelnr.: 07829626
Inhaltsangabe
1 Introduction.- 1.1 The Basics.- 1.2 Summary.- 2 Modeling.- 2.1 Introduction.- 2.2 Cartesian Coordinates.- 2.3 Three Dimensional Modeling.- 2.4 Primitive Shapes.- 2.5 Drawing Objects on the Screen.- 2.6 Transformations.- 2.7 Hierarchy of Objects.- 2.8 Advanced Modeling.- 2.9 Summary.- 3 Animation.- 3.1 Introduction.- 3.2 Traditional Animation.- 3.3 Concepts in 3D Computer Animation.- 3.4 Animating Snowy, the Snowman.- 3.5 Principles of Traditional Animation (In the Realm of Computer Animation).- 3.6 Viewpoint Animation.- 3.7 Advanced Animation Techniques.- 3.8 Summary.- 4 Rendering.- 4.1 Introduction.- 4.2 Hidden Surface Removal.- 4.3 Lights.- 4.4 Surface Materials.- 4.5 Shading Algorithm.- 4.6 Texture Mapping.- 4.7 The Snowy Animation.- 4.8 Summary.- 5 Postproduction.- 5.1 Introduction.- 5.2 The Images.- 5.3 Image Enhancement.- 5.4 Special Effects.- 5.5 Summary.- 6 The Future.- Appendix A.- Appendix B.- Appendix C.