• Format: PDF

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches,…mehr

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Produktbeschreibung
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again! TOC:Mathematics.- Numbers.- Algebra.- Trigonometry.- Cartesian Coordinates.- Vectors.- Transformations.- Interpolation.- Curves and Patches.- Analytic Geometry.- Barycentric Coordinates.- Worked Examples.- Conclusion.- References.- Index.

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• Produktdetails
• Verlag: Springer-Verlag GmbH
• Erscheinungstermin: 27. Dezember 2005
• Englisch
• ISBN-13: 9781846282836
• Artikelnr.: 37352327
Autorenporträt
Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles: . Mathematics for Computer Graphics (2014) . Calculus for Computer Graphics (2013) . Matrix Transforms for Computer Games and Animation (2012) . Expanding the Frontiers of Visual Analytics and Visualization (2012) . Quaternions for Computer Graphics (2011) . Rotation Transforms for Computer Graphics (2011
Inhaltsangabe
Introduction.- Numbers.- Algebra.- Trigonometry.- Coordinate Systems.- Determinants.- Vectors.- Matrix Algebra.- Geometric Transforms.- Interpolation.- Curves and Patches.- Analytic Geometry.- Barycentric Coordinates.- Geometric Algebra.- Calculus: Derivatives.- Calculus: Integration.- Worked Examples.- Conclusion.
Rezensionen
"A broad range of mathematical topics is covered in the 18 chapters of this book. ... I think this is a very useful book and I highly recommend it as a reference for those who are studying or working in computer-graphics-related fields." (Zhaoqiang Lai, Computing Reviews, April, 2018)

"The book's target audience is computer graphics students and professionals in this area. ... the information is presented in a minimalist fashion and is very easy to digest. Highly recommended for its crispness and the quality of the material." (Naga Narayanaswamy, Computing Reviews, July, 2018)