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AI for Games and Animation - Funge, John D.
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    Gebundenes Buch

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.…mehr

Produktbeschreibung
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
  • Produktdetails
  • Verlag: Peters, Wellesley
  • Artikelnr. des Verlages: K00339
  • 1999.
  • Seitenzahl: 288
  • Englisch
  • Abmessung: 229mm
  • Gewicht: 460g
  • ISBN-13: 9781568811031
  • ISBN-10: 1568811039
  • Artikelnr.: 09219681