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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. * Serves as the first step to understanding the language of 3D and computer graphics (CG) * Covers 3D…mehr
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. * Serves as the first step to understanding the language of 3D and computer graphics (CG) * Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production * Dissects core 3D concepts including design, film, video, and games * Examines what artistic and technical skills are needed to succeed in the industry * Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Andy Beane is an animation artist who has been teaching and working professionally since 2002. He currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California. His production experience includes a children's television show pilot with Xzault Studio, Korn's Coming Undone music video, and Barnyard from Paramount Pictures. He wrote curriculum for the Autodesk Animation Academy 2010 and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has an MFA in computer animation from the Academy of Art University in San Francisco.
Inhaltsangabe
Introduction xiii Chapter 1 3D Animation Overview 1 Chapter 2 Getting to Know the Production Pipeline 21 Chapter 3 Understanding Digital Imaging and Video 55 Chapter 4 Exploring Animation, Story, and Pre-visualization83 Chapter 5 Understanding Modeling and Texturing 135 Chapter 6 Rigging and Animation 177 Chapter 7 Understanding Visual Effects, Lighting, and Rendering213 Chapter 8 Hardware and Software Tools of the Trade 249 Chapter 9 Industry Trends 275 Appendix A Answers to Review Questions 291 Appendix B Gaining Insight into 3D Animation Education 299 Appendix c Learning from Industry Pros 313 Index 327
Introduction xiii Chapter 1 3D Animation Overview 1 Chapter 2 Getting to Know the Production Pipeline 21 Chapter 3 Understanding Digital Imaging and Video 55 Chapter 4 Exploring Animation, Story, and Pre-visualization 83 Chapter 5 Understanding Modeling and Texturing 135 Chapter 6 Rigging and Animation 177 Chapter 7 Understanding Visual Effects, Lighting, and Rendering 213 Chapter 8 Hardware and Software Tools of the Trade 249 Chapter 9 Industry Trends 275 Appendix A Answers to Review Questions 291 Appendix B Gaining Insight into 3D Animation Education 299 Appendix c Learning from Industry Pros 313 Index 327
Introduction xiii Chapter 1 3D Animation Overview 1 Chapter 2 Getting to Know the Production Pipeline 21 Chapter 3 Understanding Digital Imaging and Video 55 Chapter 4 Exploring Animation, Story, and Pre-visualization83 Chapter 5 Understanding Modeling and Texturing 135 Chapter 6 Rigging and Animation 177 Chapter 7 Understanding Visual Effects, Lighting, and Rendering213 Chapter 8 Hardware and Software Tools of the Trade 249 Chapter 9 Industry Trends 275 Appendix A Answers to Review Questions 291 Appendix B Gaining Insight into 3D Animation Education 299 Appendix c Learning from Industry Pros 313 Index 327
Introduction xiii Chapter 1 3D Animation Overview 1 Chapter 2 Getting to Know the Production Pipeline 21 Chapter 3 Understanding Digital Imaging and Video 55 Chapter 4 Exploring Animation, Story, and Pre-visualization 83 Chapter 5 Understanding Modeling and Texturing 135 Chapter 6 Rigging and Animation 177 Chapter 7 Understanding Visual Effects, Lighting, and Rendering 213 Chapter 8 Hardware and Software Tools of the Trade 249 Chapter 9 Industry Trends 275 Appendix A Answers to Review Questions 291 Appendix B Gaining Insight into 3D Animation Education 299 Appendix c Learning from Industry Pros 313 Index 327
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