This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
This book is directed to researchers, practicing engineers/scientists and students.
- COMMONS GAME in intelligent environment
- Adaptive generation of dilemma-based interactive narratives
- Computational intelligence in racing games
- Evolutionary algorithms for board game players with domain knowledge
- The ChessBrain project
- Electronic market games
- EVE's entropy
- Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.
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