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  • Format: PDF

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE's entropy Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.
…mehr

Produktbeschreibung
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:



  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE's entropy
  • Capturing player enjoyment in computer games




This book is directed to researchers, practicing engineers/scientists and students.


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