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Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational skills you need to be a successful lighter. Lighting for Animation explores core fundamentals such as creating mood, directing the viewer's eye, visual shaping, color, shadows, and materials. Learn how to create meaningful images and make informed aesthetic decisions about your work with this book's holistic approach to lighting.…mehr
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Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational skills you need to be a successful lighter. Lighting for Animation explores core fundamentals such as creating mood, directing the viewer's eye, visual shaping, color, shadows, and materials. Learn how to create meaningful images and make informed aesthetic decisions about your work with this book's holistic approach to lighting.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 260
- Erscheinungstermin: 1. Juli 2016
- Englisch
- Abmessung: 255mm x 203mm x 17mm
- Gewicht: 764g
- ISBN-13: 9781138018679
- ISBN-10: 1138018678
- Artikelnr.: 42951392
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 260
- Erscheinungstermin: 1. Juli 2016
- Englisch
- Abmessung: 255mm x 203mm x 17mm
- Gewicht: 764g
- ISBN-13: 9781138018679
- ISBN-10: 1138018678
- Artikelnr.: 42951392
P. Jasmine Katatikarn is a Senior Lighting Technical Director at Blue Sky Studios. She holds a B.A. in economics/art history from Vassar College and received her Master of Science in Digital Imaging and Design degree from NYU. After graduate school, she began working in the field of 3D medical visualization and moved onto vfx/commercial work, working at The Mill, Framestore, and Rhinofx for seven years before moving into feature animated film work at Blue Sky Studios. Her lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Ice Age: Dawn of the Dinosaurs, Ghost Town, and The Nanny Diaries. Michael Tanzillo is a Senior Lighting Technical Director at Blue Sky Studios. He began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and freelanced as a 3D artist before attending the Savannah College of Art and Design and receiving his MFA in Visual Effects. In 2008, Michael joined the lighting team at Blue Sky Studios and his lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Scrat's Continental Crack-up, and Ice Age: Dawn of the Dinosaurs. Michael has also been credited as a compositing artist on multiple projects. In 2012, Jasmine and Michael co-founded the online school tdu (www.td-u.com). Together they teach lighting courses and develop web-based curriculum in multiple disciplines to train students on the artistic side of animation and visual effects.
Acknowledgments
Introduction
Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer's Eye
Interview with Chris Wedge - Director :: Blue Sky Studios
Chapter 2: Observing the World Around Us
Gathering Reference
Processing Reference
Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation Studios
Chapter 3: The Lighter's Toolbox
Common CG Lights
Basic Properties of Light
Shadows
Interview with Andrew Beddini - Technical Supervisor of Imaging :: Blue Sky
Studios
Chapter 4: The Lighter's Workflow
Pre-Lighting
Understanding the Roles of Each Light
Let There Be Light!
Render Layers
Render Workflow
Interview with Mike Knapp - Art Director :: Blue Sky Studios
Chapter 5: Dissecting a Well-Lit Shot
Telling the Story By Emphasizing the Mood
Directing the Viewer's Eye
Visual Shaping
Interview with Josh Staub - Visual Effects Supervisor & Lighting Supervisor
:: Walt Disney Animation Studios
Chapter 6: Lighting Scenarios
Character Lighting
Eyes
Interior Lighting
Exterior Lighting
Interview with Haji Uesato :: Blue Sky Studios
Chapter 7: Materials and Compositing
Materials
Simulating Specific Materials
Compositing
Layering
The Final Touches
Interview with Brian Hill - Materials Supervisor :: Blue Sky Studios
Chapter 8: Honing the Artistic Eye
Image Breakdowns
Interview with Gabriel Portnoff - CG Supervisor :: Dreamworks Animation
Chapter 9: Lighting Walkthroughs
Lighting Scenario One :: Character Beauty Lighting
Lighting Scenario Two :: Character and Environment
Lighting Scenario Three :: Multiple Characters
Interview with Yann Mabille - Creative Director/Partner :: Interstate
Chapter 10: Master Lighting
Look Development and Master Lighting
Creating a Clean Rig
Interview with Eldar Cholich- Lighting Lead :: Blue Sky Studios
Interview with Kurt Kaminski - Lighter :: Walt Disney Animation Studios
Chapter 11: Closing Statements
Getting Started as a Lighting Artist
Thriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
Introduction
Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer's Eye
Interview with Chris Wedge - Director :: Blue Sky Studios
Chapter 2: Observing the World Around Us
Gathering Reference
Processing Reference
Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation Studios
Chapter 3: The Lighter's Toolbox
Common CG Lights
Basic Properties of Light
Shadows
Interview with Andrew Beddini - Technical Supervisor of Imaging :: Blue Sky
Studios
Chapter 4: The Lighter's Workflow
Pre-Lighting
Understanding the Roles of Each Light
Let There Be Light!
Render Layers
Render Workflow
Interview with Mike Knapp - Art Director :: Blue Sky Studios
Chapter 5: Dissecting a Well-Lit Shot
Telling the Story By Emphasizing the Mood
Directing the Viewer's Eye
Visual Shaping
Interview with Josh Staub - Visual Effects Supervisor & Lighting Supervisor
:: Walt Disney Animation Studios
Chapter 6: Lighting Scenarios
Character Lighting
Eyes
Interior Lighting
Exterior Lighting
Interview with Haji Uesato :: Blue Sky Studios
Chapter 7: Materials and Compositing
Materials
Simulating Specific Materials
Compositing
Layering
The Final Touches
Interview with Brian Hill - Materials Supervisor :: Blue Sky Studios
Chapter 8: Honing the Artistic Eye
Image Breakdowns
Interview with Gabriel Portnoff - CG Supervisor :: Dreamworks Animation
Chapter 9: Lighting Walkthroughs
Lighting Scenario One :: Character Beauty Lighting
Lighting Scenario Two :: Character and Environment
Lighting Scenario Three :: Multiple Characters
Interview with Yann Mabille - Creative Director/Partner :: Interstate
Chapter 10: Master Lighting
Look Development and Master Lighting
Creating a Clean Rig
Interview with Eldar Cholich- Lighting Lead :: Blue Sky Studios
Interview with Kurt Kaminski - Lighter :: Walt Disney Animation Studios
Chapter 11: Closing Statements
Getting Started as a Lighting Artist
Thriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
Acknowledgments
Introduction
Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer's Eye
Interview with Chris Wedge - Director :: Blue Sky Studios
Chapter 2: Observing the World Around Us
Gathering Reference
Processing Reference
Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation Studios
Chapter 3: The Lighter's Toolbox
Common CG Lights
Basic Properties of Light
Shadows
Interview with Andrew Beddini - Technical Supervisor of Imaging :: Blue Sky
Studios
Chapter 4: The Lighter's Workflow
Pre-Lighting
Understanding the Roles of Each Light
Let There Be Light!
Render Layers
Render Workflow
Interview with Mike Knapp - Art Director :: Blue Sky Studios
Chapter 5: Dissecting a Well-Lit Shot
Telling the Story By Emphasizing the Mood
Directing the Viewer's Eye
Visual Shaping
Interview with Josh Staub - Visual Effects Supervisor & Lighting Supervisor
:: Walt Disney Animation Studios
Chapter 6: Lighting Scenarios
Character Lighting
Eyes
Interior Lighting
Exterior Lighting
Interview with Haji Uesato :: Blue Sky Studios
Chapter 7: Materials and Compositing
Materials
Simulating Specific Materials
Compositing
Layering
The Final Touches
Interview with Brian Hill - Materials Supervisor :: Blue Sky Studios
Chapter 8: Honing the Artistic Eye
Image Breakdowns
Interview with Gabriel Portnoff - CG Supervisor :: Dreamworks Animation
Chapter 9: Lighting Walkthroughs
Lighting Scenario One :: Character Beauty Lighting
Lighting Scenario Two :: Character and Environment
Lighting Scenario Three :: Multiple Characters
Interview with Yann Mabille - Creative Director/Partner :: Interstate
Chapter 10: Master Lighting
Look Development and Master Lighting
Creating a Clean Rig
Interview with Eldar Cholich- Lighting Lead :: Blue Sky Studios
Interview with Kurt Kaminski - Lighter :: Walt Disney Animation Studios
Chapter 11: Closing Statements
Getting Started as a Lighting Artist
Thriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
Introduction
Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer's Eye
Interview with Chris Wedge - Director :: Blue Sky Studios
Chapter 2: Observing the World Around Us
Gathering Reference
Processing Reference
Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation Studios
Chapter 3: The Lighter's Toolbox
Common CG Lights
Basic Properties of Light
Shadows
Interview with Andrew Beddini - Technical Supervisor of Imaging :: Blue Sky
Studios
Chapter 4: The Lighter's Workflow
Pre-Lighting
Understanding the Roles of Each Light
Let There Be Light!
Render Layers
Render Workflow
Interview with Mike Knapp - Art Director :: Blue Sky Studios
Chapter 5: Dissecting a Well-Lit Shot
Telling the Story By Emphasizing the Mood
Directing the Viewer's Eye
Visual Shaping
Interview with Josh Staub - Visual Effects Supervisor & Lighting Supervisor
:: Walt Disney Animation Studios
Chapter 6: Lighting Scenarios
Character Lighting
Eyes
Interior Lighting
Exterior Lighting
Interview with Haji Uesato :: Blue Sky Studios
Chapter 7: Materials and Compositing
Materials
Simulating Specific Materials
Compositing
Layering
The Final Touches
Interview with Brian Hill - Materials Supervisor :: Blue Sky Studios
Chapter 8: Honing the Artistic Eye
Image Breakdowns
Interview with Gabriel Portnoff - CG Supervisor :: Dreamworks Animation
Chapter 9: Lighting Walkthroughs
Lighting Scenario One :: Character Beauty Lighting
Lighting Scenario Two :: Character and Environment
Lighting Scenario Three :: Multiple Characters
Interview with Yann Mabille - Creative Director/Partner :: Interstate
Chapter 10: Master Lighting
Look Development and Master Lighting
Creating a Clean Rig
Interview with Eldar Cholich- Lighting Lead :: Blue Sky Studios
Interview with Kurt Kaminski - Lighter :: Walt Disney Animation Studios
Chapter 11: Closing Statements
Getting Started as a Lighting Artist
Thriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios