Game Programming for Teens, Third Edition is a fully revised version of the bestselling book. This new edition teaches introductory game programming skills and techniques using BlitzMax, a new, platform independent programming language. BlitzMax can be used on Windows, Mac, and Linux operating systems. The book helps beginning game programmers develop the skills they need to create every element of their first video game - from graphics and animation to sound and music. No previous programming knowledge is necessary, and by the end of the book readers will have created their first computer game.…mehr
Game Programming for Teens, Third Edition is a fully revised version of the bestselling book. This new edition teaches introductory game programming skills and techniques using BlitzMax, a new, platform independent programming language. BlitzMax can be used on Windows, Mac, and Linux operating systems. The book helps beginning game programmers develop the skills they need to create every element of their first video game - from graphics and animation to sound and music. No previous programming knowledge is necessary, and by the end of the book readers will have created their first computer game.
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
Inhaltsangabe
Part I: The Basics of BASIC;1. Getting Started;2. Getting to Know BASIC;3. Loops, Functions, Arrays, and Types;4. The Style Factor;Part II: Getting Graphical;5. Beginning Graphics;6. Page Flipping and Pixel Plotting;7. Animation;8. Collision Detection;Part III: Completing the Puzzle;9. Handling Input;10. Sounds and Music;11. Artificial Intelligence;12. The Final Frontier: Invaderz!!!;Part IV: Appendices;A. Scan Code Reference;B. Useful Links;C. What's on the CD;
Part I: The Basics of BASIC;1. Getting Started;2. Getting to Know BASIC;3. Loops, Functions, Arrays, and Types;4. The Style Factor;Part II: Getting Graphical;5. Beginning Graphics;6. Page Flipping and Pixel Plotting;7. Animation;8. Collision Detection;Part III: Completing the Puzzle;9. Handling Input;10. Sounds and Music;11. Artificial Intelligence;12. The Final Frontier: Invaderz!!!;Part IV: Appendices;A. Scan Code Reference;B. Useful Links;C. What's on the CD;
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