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Dungeons Are Half the Game. You can't control what players are going to do. That's half the fun. But you can control where they do it. That's a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: -Design non-linear dungeons to explore-Think in 3D to make amazing spaces-Make…mehr

Produktbeschreibung
Dungeons Are Half the Game. You can't control what players are going to do. That's half the fun. But you can control where they do it. That's a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: -Design non-linear dungeons to explore-Think in 3D to make amazing spaces-Make every room count, even when there's no monster-Create solutions in addition to combat-Dole out treasure--without blowing the bank The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David "Zeb" Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts. Open this book and level up your half of the game!
Autorenporträt
Keith Ammann has been a Dungeons & Dragons player and DM for more than thirty years. He has been writing his fifth edition D&D-focused blog The Monsters Know What They're Doing since 2016. He lives in Chicago.