Timothy Garrand
Writing for Interactive Media (eBook, PDF)
Social Media, Websites, Applications, e-Learning, Games
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Timothy Garrand
Writing for Interactive Media (eBook, PDF)
Social Media, Websites, Applications, e-Learning, Games
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This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields.
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This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 322
- Erscheinungstermin: 20. Oktober 2023
- Englisch
- ISBN-13: 9781000963571
- Artikelnr.: 68687503
- Verlag: Taylor & Francis
- Seitenzahl: 322
- Erscheinungstermin: 20. Oktober 2023
- Englisch
- ISBN-13: 9781000963571
- Artikelnr.: 68687503
Timothy Garrand is a Lead UX Product Designer who has led numerous projects for major corporations including JPMorgan Chase & Co., Merrill Lynch, Bloomberg, Proctor & Gamble, and Iron Mountain.
Part I: Challenges Writing for Interactive Media 1. The Challenge of
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips
Part I: Challenges Writing for Interactive Media 1. The Challenge of
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips
Interactivity 2. Writing for Many Media 3. Interactive Writing Tools and
Script Formats 4. Collaborating with a Team 5. Key Points from Part I:
Challenges Writing for Interactive Media Part II: Conversational Writing
-UX Writing, Social Media, Mobile 6. UX Writing and Content Design-Software
and Applications 7. Social Media Writing-Twitter, Facebook, Instagram,
TikTok 8. Writing for Mobile-Phones, Tablets, Readers 9. Key Points from
Part II: UX Writing, Social Media, Mobile Part III: Writing and Structuring
Long Form Interactive Information-Websites, E-Learning, Simulations 10.
Defining and Achieving Goals for Interactive Information Projects 11.
Information and Interactive Architecture Patterns 12 Writing a Marketing
Website from Proposal to Documentation: Realty 13. Educational Simulation:
The Nauticus Shipbuilding Company 14. E-Learning: Interactive Math and
Statistics Lessons 15. Key Points from Part III: Websites, E-Learning,
Simulations Part IV: Writing and Designing Interactive Narrative-Games,
Immersive Experiences 16. Interactive Multimedia Narrative vs. Linear
Narrative 17. The Elements of Interactive Narrative 18. Adapting a Classic
Book to a Computer Game for the Female Audience: Nancy Drew: Secret of the
Old Clock 19. Using Narrative to Present Information: The New England
Economic Adventure 20. Adding Story to a Simulation Amped III 21. Key
Points from Part IV: Writing and Designing Interactive Narrative Part V:
Interactive Writing Careers 22. Conclusion and Career Tips