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  • Format: PDF

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

Produktbeschreibung
In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.


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Autorenporträt
James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK's National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library's UK Web Archive and is a member of the GameCity international videogames festival team.