Transforming Education with Virtual Reality (eBook, ePUB)
Redaktion: Malik, Reena; Chaudhary, Prashant; Sharma, Ambuj
Transforming Education with Virtual Reality (eBook, ePUB)
Redaktion: Malik, Reena; Chaudhary, Prashant; Sharma, Ambuj
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TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can…mehr
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- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 432
- Erscheinungstermin: 30. Januar 2024
- Englisch
- ISBN-13: 9781394200474
- Artikelnr.: 69954846
- Verlag: John Wiley & Sons
- Seitenzahl: 432
- Erscheinungstermin: 30. Januar 2024
- Englisch
- ISBN-13: 9781394200474
- Artikelnr.: 69954846
Application and Challenges 1 1 A Novel Adaptive Framework for Immersive
Learning Using VR in Education 3 Sudharson D., Reena Malik, Rithish
Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S. 1.1
Introduction 4 1.2 The Two Perceptive Elements 6 1.3 Immersive Tools and
Technologies 9 1.4 The Methodology 13 1.5 Interaction Through Voice
Assistant 16 1.6 Improved Distraction Tracking 16 1.7 Discussions 19 1.8
Market Analysis 20 1.9 Result 24 1.10 Conclusion 24 2 When Technology Meets
Tradition: Rediscovering Tribes Through Virtual Reality 27 Debanjana Nag
2.1 Introduction 28 2.2 Concept of Communication and Virtual Reality as a
Tool of Communication 29 2.3 The Tribes and the Concept of 'Modern' Society
32 2.4 Status of Women in Tribal Societies 33 2.5 Socio-Political Systems
of Tribal Societies 34 2.6 Conditions of Education, Health and Hygiene 34
2.7 Application of Virtual Reality as a Learning Pedagogy to Understand
Tribal Aspects 36 2.8 Problems in the Implementation of VR Among the Tribes
38 2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream
40 2.10 Epilogue 42 3 Post-Pandemic Approaches Through Various Advanced
Toolkits for Online Teaching and Learning Confidence 47 Karthikeyan
Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani 3.1 Introduction
48 3.2 The Impact of Technology on Learning 49 3.3 MAXHUB UC BM35 Bluetooth
Teleconference Speakerphone 53 3.4 4K Ultra HD 55 3.5 BenQ EdTech 57 3.6
Conclusion 58 4 Expanding Teaching Possibilities: Applications of
Technological Products in Education 61 Jyoti Verma and Gagandeep 4.1
Introduction 61 4.2 Benefits of Technology in the Education Sector 64 4.3
Applications of Technological Products in Education 65 4.4 PESTLE Analysis
of Technological Products in the Education Sector 67 4.5 Successive Growth
of Technological Products in India 68 4.6 Conclusion 69 5 Evolutionary
Advantages of Virtual Reality in Education 73 Richa Kapoor Mehra 5.1
Introduction 73 5.2 Differences Between Real and Virtual Space 76 5.3 Use
of Virtual Reality: A Matter of Concern 82 5.4 Conclusion 84 6 Exploring
Possibilities and Apprehensions About Application of Artificial
Intelligence in Higher Education 87 Siddharth Shimpi 6.1 Introduction 88
6.2 The Current State of AI in Higher Education 90 6.3 Advantages of AI in
Higher Education 91 6.4 Potential Risks of AI in Higher Education 91 6.5
Ethical Considerations in AI in Higher Education 93 6.6 Future of AI in
Higher Education 94 6.7 Case Studies 95 6.8 Best Practices 96 6.9
Conclusion 96 7 Impact of Virtual Reality on Immersive Education 101 Manju
Rani 7.1 Introduction 102 7.2 Techniques Used in Immersive Learning 103 7.3
Advantages of Immersive Learning 104 7.4 Disadvantages of Immersive
Learning 105 7.5 Virtual Reality 105 7.6 Processing of VR 107 7.7 Types of
Virtual Reality 108 7.8 Developing Content for VR 109 7.9 Creating a
Virtual Reality Environment 109 7.10 VR in Education 112 7.11 E-Learning
and VR 113 7.12 The Usefulness of VR Technology in the Field of Education
114 7.13 VR in Teacher Training and Pedagogy 118 7.14 Creating an Immersive
VR Environment with MaxWhere 118 7.15 Applications or Software for Using VR
Technology in the Field of Education 120 7.16 Growth of VR Technology in
Education 121 7.17 Obstacles in Using VR Technology 122 7.18 Interpretation
of Results 122 Part 2: Reimaging Education with Metaverse 127 8 The
Metaverse in Education: An Upcoming Future Trend 129 Priya Jindal and Ansh
Jindal 8.1 Introduction 130 8.2 XR in Metaverse 130 8.3 Categories of
Extended Reality (XR) 131 8.4 XR and Learning 133 8.5 Approaches of
Learning in Metaverse 135 8.6 Comparison of Classes in Person, Virtual
Classes, and in the Metaverse 137 8.7 Challenges of Metaverse in Education
138 8.8 Trends Supporting Metaverse in Education 140 8.9 Conclusion 141 9
Role of Virtual Reality in Education: Its Scope, Reach and Effect on
Student Behavior 145 Shweta Kapoor and Gitanjali Kalia 9.1 Introduction 146
9.2 Types of Virtual Reality 148 9.3 Various Types of Augmented Reality 149
9.4 Virtual and Augmented Reality 150 9.5 Application of Virtual Reality
151 9.6 Implementation of VR in Education Sector 155 9.7 Effects of Virtual
Reality on Student Behavior 157 9.8 Positive Effect of Virtual Reality on
Students 158 9.9 Negative Effect of Virtual Reality on Students 159 9.10
Challenges Faced when Implementing VR in Education Sector 160 9.11
Conclusion 161 9.12 Forming New Perspectives 162 10 Virtual Reality in
Education: Benefits, Applications and Challenges 165 Rajni Bala and Prachi
Gupta 10.1 Introduction 166 10.2 Industry Key Players in VR in Education
167 10.3 VR Market Segmentation in the Education Sector 168 10.4
Application of VR in Education 168 10.5 Distance Learning 170 10.6
Advantages of VR in the Classroom 170 10.7 Disadvantages of VR in the
Classroom 172 10.8 How VR Will Improve Education 173 10.9 Challenges of
Implementing VR in Education 174 10.10 How to Maximize the Benefits of VR
in Education 176 11 Exploring the Landscape of Virtual Reality in
Education: A Bibliometric and Thematic Analysis 181 Natashaa Kaul and
Chanakya Kumar 11.1 Introduction 182 11.2 Literature Review 183 11.3
Methodology 185 11.4 Findings and Results 187 11.5 Methodology and Research
Perspectives 188 11.6 Temporal Analysis Using Word Clouds 189 11.7 Future
Research 192 11.8 Conclusion 193 11.9 Implications for Research and
Practice 196 11.10 Limitations of the Study 197 12 VR in Vocational
Educational and Training: Conceptual Framework and Adoption Roadmap 201
Kumar Shalender, Babita Singla and Sandhir Sharma 12.1 Introduction 201
12.2 Benefits of VR in Training 203 12.3 VR Adoption Framework 206 12.4
Conclusion and Discussion 207 13 Virtual Reality in Education -- A Blessing
or Curse? 211 Priya Jindal, Ansh Jindal and Radhika Gambhir 13.1
Introduction 212 13.2 Virtual Reality 212 13.3 VR in Education 214 13.4
Conclusion 224 14 Virtual Reality: A Mechanism for Modern Education 229
Deepali Bhatnagar and Adity Boruah 14.1 Introduction 230 14.2 What Makes
Learning Deep Rooted? 231 14.3 Definition of Virtual Reality 232 14.4
Virtual Reality as an Instructive Tool 234 14.5 Educator and Student
Acceptance of VR Use in Education 236 14.6 Statistics of the Usage of
Virtual Reality in the Education Sector 237 14.7 Enablers for Teaching with
Technology 239 14.8 Virtual Reality in Modern Education: Benefits 240 14.9
Areas of VR Application in Education 241 14.10 Constraints and Challenges
in the Path of VR Learning 242 14.11 The Road Ahead 242 14.12 Conclusion
244 15 Application of VR Technology in the Educational Sector --
Opportunities and Challenges 249 Sushmitha Abhishek Rao, Bonnie Rajesh and
Rajesh Raut 15.1 An Introduction to Virtual Reality 250 15.2 Literature
Review 250 15.3 Important Elements of Virtual Reality (VR) 251 15.4
Features of VR 252 15.5 Opportunities of Virtual Reality in Education 253
15.6 Challenges of Virtual Reality in Education 257 15.7 Conclusion 259 16
Is Virtual Reality Really the Future of Learning? 263 Rajneesh Ahlawat,
Renu Tanwar and Preeti Ahlawat 16.1 Introduction 264 16.2 Virtual Reality
History 264 16.3 Virtual Reality Learning 265 16.4 Benefits of Using
Virtual Reality in Education 265 16.5 Disadvantages of Learning through
Virtual Reality 267 16.6 Virtual Reality Applications 268 16.7 Types of
Virtual Reality 270 16.8 Virtual Reality: Statistics 271 16.9 Education
with Virtual Reality 271 16.10 Virtual Reality Used in Schools 272 16.11
Virtual Reality's Impact on Modern Education 272 16.12 Virtual Reality
Examples 273 16.13 Classroom VR Implementation 275 16.14 Secondary
Schooling Using VR 276 16.15 VR for Students who Struggle with Studying 277
16.16 Difficulties in VR Education 277 16.17 Future of VR in Education 279
16.18 Conclusion 279 17 Application of Virtual Reality for Education 283
Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant
Chaudhary 17.1 Introduction and Background of the Study 284 17.2 Literature
Review 284 17.3 Methodology 286 17.4 Literature Section 287 17.5
Bibliometric Analysis and Discussion 290 17.6 Conclusion and Future Scope
302 18 Metaverse: A New Avatar-Based Technology for Diverse Educational
Experiences 311 Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav
and Reena Malik 18.1 Introduction 312 18.2 Literature Review 313 18.3
Research Methodology 315 18.4 Proposed Framework for Metaverse Applications
in Education 315 18.5 Limitations 317 18.6 Future Scope 317 18.7
Implications 318 18.8 Conclusion 318 19 Up-Skilling in Fashion Retail 323
Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate 19.1
Introduction 324 19.2 Literature Review 326 19.3 Findings and Conclusion
329 19.4 Practical Implications and Discussion 330 19.5 Scope for Future
Studies 332 20 Metaverse: Reimagining the Future of Teaching-Learning 337
Mihir Vaidya and Meenal Pendse 20.1 Introduction 338 20.2 Using Metaverse
and Its Tools in Education 338 20.3 Advantages, Disadvantages, Challenges
and Remedies to Challenges 342 20.4 Organizations Working on Integrating
Technology with Education 347 20.5 Conclusion 349 21 Proposed Framework to
Map Virtual Reality with Ancient Indian Education System to Increase
Neuroplasticity for Autistic Spectrum Disorder Children 351 Noor-A-Nabi
Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain 21.1
Introduction to Autism Spectrum Disorder 352 21.2 Studies on Autism
Spectrum Disorder 354 21.3 Studies on Virtual Reality 355 21.4 Studies on
Ancient Indian Education System 356 21.5 Studies on Neuroplasticity 357
21.6 Brain: Normal and Autistic Children 357 21.7 Research Area Explored
and Unexplored 359 21.8 Proposed Problem Statement 359 21.9 Aim and
Objectives 360 21.10 Ancient Indian Education System: Holistic Development
360 21.11 Holistic Development: From Autism to Being Normal 361 21.12
Virtual Reality and Autism Spectrum Disorder 362 21.13 Implementation of
Virtual Reality: Education 365 21.14 Mapping Virtual Reality and Ancient
Indian Education System 366 21.15 How Virtual Reality Helps Autism 366
21.16 Algorithm for Virtual Reality in Autism 367 21.17 Pseudocode for
Virtual Reality in Autism 368 21.18 Proposed Neuroplasticity-Enabled VR
Ancient Indian Education 369 21.19 Implementation of Neuroplasticity in VR
370 21.20 Computer Programming on VR with Ancient Indian Education 372
21.21 Computer Programming on Neuroplasticity Development 373 21.22
Conclusions 374 21.23 Future Scope 374 22 Virtual Reality in Education:
Analyzing the Literature and Bibliometric State of Knowledge 379 Manpreet
Arora 22.1 Introduction 380 22.2 Research Questions 382 22.3 Methodology
382 22.4 State of Knowledge Published on the Term "Virtual Reality in
Education" in SCOPUS Database 382 22.5 Main Research Themes Covered in the
Top Articles 397 22.6 What Literature (available in SCOPUS) States about
the Concept of VR in Education 399 22.7 Conclusion 399 References 400 Index
403
Application and Challenges 1 1 A Novel Adaptive Framework for Immersive
Learning Using VR in Education 3 Sudharson D., Reena Malik, Rithish
Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S. 1.1
Introduction 4 1.2 The Two Perceptive Elements 6 1.3 Immersive Tools and
Technologies 9 1.4 The Methodology 13 1.5 Interaction Through Voice
Assistant 16 1.6 Improved Distraction Tracking 16 1.7 Discussions 19 1.8
Market Analysis 20 1.9 Result 24 1.10 Conclusion 24 2 When Technology Meets
Tradition: Rediscovering Tribes Through Virtual Reality 27 Debanjana Nag
2.1 Introduction 28 2.2 Concept of Communication and Virtual Reality as a
Tool of Communication 29 2.3 The Tribes and the Concept of 'Modern' Society
32 2.4 Status of Women in Tribal Societies 33 2.5 Socio-Political Systems
of Tribal Societies 34 2.6 Conditions of Education, Health and Hygiene 34
2.7 Application of Virtual Reality as a Learning Pedagogy to Understand
Tribal Aspects 36 2.8 Problems in the Implementation of VR Among the Tribes
38 2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream
40 2.10 Epilogue 42 3 Post-Pandemic Approaches Through Various Advanced
Toolkits for Online Teaching and Learning Confidence 47 Karthikeyan
Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani 3.1 Introduction
48 3.2 The Impact of Technology on Learning 49 3.3 MAXHUB UC BM35 Bluetooth
Teleconference Speakerphone 53 3.4 4K Ultra HD 55 3.5 BenQ EdTech 57 3.6
Conclusion 58 4 Expanding Teaching Possibilities: Applications of
Technological Products in Education 61 Jyoti Verma and Gagandeep 4.1
Introduction 61 4.2 Benefits of Technology in the Education Sector 64 4.3
Applications of Technological Products in Education 65 4.4 PESTLE Analysis
of Technological Products in the Education Sector 67 4.5 Successive Growth
of Technological Products in India 68 4.6 Conclusion 69 5 Evolutionary
Advantages of Virtual Reality in Education 73 Richa Kapoor Mehra 5.1
Introduction 73 5.2 Differences Between Real and Virtual Space 76 5.3 Use
of Virtual Reality: A Matter of Concern 82 5.4 Conclusion 84 6 Exploring
Possibilities and Apprehensions About Application of Artificial
Intelligence in Higher Education 87 Siddharth Shimpi 6.1 Introduction 88
6.2 The Current State of AI in Higher Education 90 6.3 Advantages of AI in
Higher Education 91 6.4 Potential Risks of AI in Higher Education 91 6.5
Ethical Considerations in AI in Higher Education 93 6.6 Future of AI in
Higher Education 94 6.7 Case Studies 95 6.8 Best Practices 96 6.9
Conclusion 96 7 Impact of Virtual Reality on Immersive Education 101 Manju
Rani 7.1 Introduction 102 7.2 Techniques Used in Immersive Learning 103 7.3
Advantages of Immersive Learning 104 7.4 Disadvantages of Immersive
Learning 105 7.5 Virtual Reality 105 7.6 Processing of VR 107 7.7 Types of
Virtual Reality 108 7.8 Developing Content for VR 109 7.9 Creating a
Virtual Reality Environment 109 7.10 VR in Education 112 7.11 E-Learning
and VR 113 7.12 The Usefulness of VR Technology in the Field of Education
114 7.13 VR in Teacher Training and Pedagogy 118 7.14 Creating an Immersive
VR Environment with MaxWhere 118 7.15 Applications or Software for Using VR
Technology in the Field of Education 120 7.16 Growth of VR Technology in
Education 121 7.17 Obstacles in Using VR Technology 122 7.18 Interpretation
of Results 122 Part 2: Reimaging Education with Metaverse 127 8 The
Metaverse in Education: An Upcoming Future Trend 129 Priya Jindal and Ansh
Jindal 8.1 Introduction 130 8.2 XR in Metaverse 130 8.3 Categories of
Extended Reality (XR) 131 8.4 XR and Learning 133 8.5 Approaches of
Learning in Metaverse 135 8.6 Comparison of Classes in Person, Virtual
Classes, and in the Metaverse 137 8.7 Challenges of Metaverse in Education
138 8.8 Trends Supporting Metaverse in Education 140 8.9 Conclusion 141 9
Role of Virtual Reality in Education: Its Scope, Reach and Effect on
Student Behavior 145 Shweta Kapoor and Gitanjali Kalia 9.1 Introduction 146
9.2 Types of Virtual Reality 148 9.3 Various Types of Augmented Reality 149
9.4 Virtual and Augmented Reality 150 9.5 Application of Virtual Reality
151 9.6 Implementation of VR in Education Sector 155 9.7 Effects of Virtual
Reality on Student Behavior 157 9.8 Positive Effect of Virtual Reality on
Students 158 9.9 Negative Effect of Virtual Reality on Students 159 9.10
Challenges Faced when Implementing VR in Education Sector 160 9.11
Conclusion 161 9.12 Forming New Perspectives 162 10 Virtual Reality in
Education: Benefits, Applications and Challenges 165 Rajni Bala and Prachi
Gupta 10.1 Introduction 166 10.2 Industry Key Players in VR in Education
167 10.3 VR Market Segmentation in the Education Sector 168 10.4
Application of VR in Education 168 10.5 Distance Learning 170 10.6
Advantages of VR in the Classroom 170 10.7 Disadvantages of VR in the
Classroom 172 10.8 How VR Will Improve Education 173 10.9 Challenges of
Implementing VR in Education 174 10.10 How to Maximize the Benefits of VR
in Education 176 11 Exploring the Landscape of Virtual Reality in
Education: A Bibliometric and Thematic Analysis 181 Natashaa Kaul and
Chanakya Kumar 11.1 Introduction 182 11.2 Literature Review 183 11.3
Methodology 185 11.4 Findings and Results 187 11.5 Methodology and Research
Perspectives 188 11.6 Temporal Analysis Using Word Clouds 189 11.7 Future
Research 192 11.8 Conclusion 193 11.9 Implications for Research and
Practice 196 11.10 Limitations of the Study 197 12 VR in Vocational
Educational and Training: Conceptual Framework and Adoption Roadmap 201
Kumar Shalender, Babita Singla and Sandhir Sharma 12.1 Introduction 201
12.2 Benefits of VR in Training 203 12.3 VR Adoption Framework 206 12.4
Conclusion and Discussion 207 13 Virtual Reality in Education -- A Blessing
or Curse? 211 Priya Jindal, Ansh Jindal and Radhika Gambhir 13.1
Introduction 212 13.2 Virtual Reality 212 13.3 VR in Education 214 13.4
Conclusion 224 14 Virtual Reality: A Mechanism for Modern Education 229
Deepali Bhatnagar and Adity Boruah 14.1 Introduction 230 14.2 What Makes
Learning Deep Rooted? 231 14.3 Definition of Virtual Reality 232 14.4
Virtual Reality as an Instructive Tool 234 14.5 Educator and Student
Acceptance of VR Use in Education 236 14.6 Statistics of the Usage of
Virtual Reality in the Education Sector 237 14.7 Enablers for Teaching with
Technology 239 14.8 Virtual Reality in Modern Education: Benefits 240 14.9
Areas of VR Application in Education 241 14.10 Constraints and Challenges
in the Path of VR Learning 242 14.11 The Road Ahead 242 14.12 Conclusion
244 15 Application of VR Technology in the Educational Sector --
Opportunities and Challenges 249 Sushmitha Abhishek Rao, Bonnie Rajesh and
Rajesh Raut 15.1 An Introduction to Virtual Reality 250 15.2 Literature
Review 250 15.3 Important Elements of Virtual Reality (VR) 251 15.4
Features of VR 252 15.5 Opportunities of Virtual Reality in Education 253
15.6 Challenges of Virtual Reality in Education 257 15.7 Conclusion 259 16
Is Virtual Reality Really the Future of Learning? 263 Rajneesh Ahlawat,
Renu Tanwar and Preeti Ahlawat 16.1 Introduction 264 16.2 Virtual Reality
History 264 16.3 Virtual Reality Learning 265 16.4 Benefits of Using
Virtual Reality in Education 265 16.5 Disadvantages of Learning through
Virtual Reality 267 16.6 Virtual Reality Applications 268 16.7 Types of
Virtual Reality 270 16.8 Virtual Reality: Statistics 271 16.9 Education
with Virtual Reality 271 16.10 Virtual Reality Used in Schools 272 16.11
Virtual Reality's Impact on Modern Education 272 16.12 Virtual Reality
Examples 273 16.13 Classroom VR Implementation 275 16.14 Secondary
Schooling Using VR 276 16.15 VR for Students who Struggle with Studying 277
16.16 Difficulties in VR Education 277 16.17 Future of VR in Education 279
16.18 Conclusion 279 17 Application of Virtual Reality for Education 283
Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant
Chaudhary 17.1 Introduction and Background of the Study 284 17.2 Literature
Review 284 17.3 Methodology 286 17.4 Literature Section 287 17.5
Bibliometric Analysis and Discussion 290 17.6 Conclusion and Future Scope
302 18 Metaverse: A New Avatar-Based Technology for Diverse Educational
Experiences 311 Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav
and Reena Malik 18.1 Introduction 312 18.2 Literature Review 313 18.3
Research Methodology 315 18.4 Proposed Framework for Metaverse Applications
in Education 315 18.5 Limitations 317 18.6 Future Scope 317 18.7
Implications 318 18.8 Conclusion 318 19 Up-Skilling in Fashion Retail 323
Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate 19.1
Introduction 324 19.2 Literature Review 326 19.3 Findings and Conclusion
329 19.4 Practical Implications and Discussion 330 19.5 Scope for Future
Studies 332 20 Metaverse: Reimagining the Future of Teaching-Learning 337
Mihir Vaidya and Meenal Pendse 20.1 Introduction 338 20.2 Using Metaverse
and Its Tools in Education 338 20.3 Advantages, Disadvantages, Challenges
and Remedies to Challenges 342 20.4 Organizations Working on Integrating
Technology with Education 347 20.5 Conclusion 349 21 Proposed Framework to
Map Virtual Reality with Ancient Indian Education System to Increase
Neuroplasticity for Autistic Spectrum Disorder Children 351 Noor-A-Nabi
Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain 21.1
Introduction to Autism Spectrum Disorder 352 21.2 Studies on Autism
Spectrum Disorder 354 21.3 Studies on Virtual Reality 355 21.4 Studies on
Ancient Indian Education System 356 21.5 Studies on Neuroplasticity 357
21.6 Brain: Normal and Autistic Children 357 21.7 Research Area Explored
and Unexplored 359 21.8 Proposed Problem Statement 359 21.9 Aim and
Objectives 360 21.10 Ancient Indian Education System: Holistic Development
360 21.11 Holistic Development: From Autism to Being Normal 361 21.12
Virtual Reality and Autism Spectrum Disorder 362 21.13 Implementation of
Virtual Reality: Education 365 21.14 Mapping Virtual Reality and Ancient
Indian Education System 366 21.15 How Virtual Reality Helps Autism 366
21.16 Algorithm for Virtual Reality in Autism 367 21.17 Pseudocode for
Virtual Reality in Autism 368 21.18 Proposed Neuroplasticity-Enabled VR
Ancient Indian Education 369 21.19 Implementation of Neuroplasticity in VR
370 21.20 Computer Programming on VR with Ancient Indian Education 372
21.21 Computer Programming on Neuroplasticity Development 373 21.22
Conclusions 374 21.23 Future Scope 374 22 Virtual Reality in Education:
Analyzing the Literature and Bibliometric State of Knowledge 379 Manpreet
Arora 22.1 Introduction 380 22.2 Research Questions 382 22.3 Methodology
382 22.4 State of Knowledge Published on the Term "Virtual Reality in
Education" in SCOPUS Database 382 22.5 Main Research Themes Covered in the
Top Articles 397 22.6 What Literature (available in SCOPUS) States about
the Concept of VR in Education 399 22.7 Conclusion 399 References 400 Index
403