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This book is an essential guide for animators and video game designers on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. The author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.

Produktbeschreibung
This book is an essential guide for animators and video game designers on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. The author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.

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Autorenporträt
Dr. Angela Tinwell's research on the Uncanny Valley in human-like characters is recognized at an international level. As well as British media coverage on BBC television and radio, her work has been featured in news articles for The Guardian and Times Higher Education and in the American magazines Smithsonian, New Yorker, and IEEE Spectrum Magazine. In 2012, Tinwell completed her PhD dissertation, titled "Viewer Perception of Facial Expression and Speech and the Uncanny Valley in Human-Like Virtual Characters," and she has since published extensive studies on the topic. Her publications include empirical studies in the journal Computers in Human Behavior and theoretical writings for Oxford University Press. Tinwell's research into the Uncanny Valley in human-like characters is relevant in academia and industry, and she has presented her work with animators from the special effects company Framestore at the London Science Museum. As part of the Digital Human League, Tinwell is working with visual effects professionals at Chaos Group (creators of V-Ray rendering software) aimed at overcoming the Uncanny Valley.