The ID CaseBook (eBook, ePUB)
Case Studies in Instructional Design
Redaktion: Ertmer, Peggy A.; Glazewski, Krista D.; Quinn, James A.
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The ID CaseBook (eBook, ePUB)
Case Studies in Instructional Design
Redaktion: Ertmer, Peggy A.; Glazewski, Krista D.; Quinn, James A.
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The revised and updated fifth edition of The ID CaseBook provides instructional design students with twenty-six realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process.
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The revised and updated fifth edition of The ID CaseBook provides instructional design students with twenty-six realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 308
- Erscheinungstermin: 26. März 2019
- Englisch
- ISBN-13: 9781351374552
- Artikelnr.: 56139100
- Verlag: Taylor & Francis
- Seitenzahl: 308
- Erscheinungstermin: 26. März 2019
- Englisch
- ISBN-13: 9781351374552
- Artikelnr.: 56139100
Peggy A. Ertmer is Professor Emerita of Learning Design and Technology in the College of Education at Purdue University, USA. James A. Quinn is Associate Professor in the Department of Organizational Leadership at Oakland University, USA. Krista D. Glazewski is Associate Professor and Chair of the Department of Instructional Systems Technology in the School of Education at Indiana University Bloomington, USA.
Foreword, Elizabeth Boling. Preface. Case Matrix. About the Authors. I. The
Case-Learning Process: Strategies and Reflections, Peggy A. Ertmer, James
A. Quinn, and Krista D. Glazewski II. Case Studies 1. K-12 Audience/Context
1. Michael Bishop: Implementing Gaming Technologies in Traditional K-12
Contexts, Susan Pedersen 2. Paul Lindley: Designing a Video Game for
History Education, William R. Watson 3. Michelle Marshall: Developing a New
Initiative for Use in Teacher Evaluation, Catherine Colagross Willoughby
4. Sandra Sanchez and Vincent Peters: Helping a School Prepare for a New
Mandate, Theresa A. Cullen and Sheila R. Rulison 5. Maya Thomas:
Implementing New Instructional Approaches in a K-12 Setting, Chandra Hawley
Orrill and Janette R. Hill 6. Roger Allen, Ayla Gunes, and Grant Ellis:
Designing and Conducting Late-stage Project Evaluation, Gamze Ozogul 2.
Post-Secondary Audience/Context 7. Suzie Beckett and Adam McSweeny:
Developing a Role-Playing Simulation, Enilda Romero-Hall 8. Jennie
Davenport and Pedro Lopez: Converting a Powerful Workshop to an Online
Format, Simon Hooper and Aaron Doering 9. John Falkin: Designing an Online
Graduate Seminar, Thomas Michael Power 10. Helen Ginn: Evaluating a New
Driver Training Program for Teenagers, Molly M. Lane 11. Lindsey Jenkins:
Piloting Case-based Learning in a Blended Learning Nursing Curriculum, Xun
Ge and Kun Huang 12. Mark Jones and Sue Gulick: Meeting Challenges in the
Design and Delivery of a University-wide First Year Experience Course, M.
J. Bishop and Allison W. Gulati 13. Amelia Kelly, Sara Brody, and Andrea
Huffman: Designing a Military Think-Tank Workshop, Adrie A. Koehler, Erin
D. Besser, and Jennifer C. Richardson 14. Victoria March: Tacking Complex
Content and Managing SMEs, Valerie Morgan and Monica W. Tracey 15. Megan
Martin: Redesigning a Course to Promote Equity and Increase Student
Success, Michael L. Wray and Brent G. Wilson 16. Tess Primeau: Redesigning
Curriculum for International Learning Contexts and Global Partnerships,
Carole Hruskocy 17. Parvathy Ramanathan and Mohana Ganesan: Redesigning a
Workshop to Increase the Impact of Social Workers' Efforts in a Developing
Country, Sangeetha Gopalakrishnan 18. Camille Suarez: Redesigning
Curriculum for Hybrid Training in a Public Health Setting, Julie Jabaley
and Laurie Brantley-Dias 3. Corporate Audience/Context 19. Desmond Brower:
Handling Challenges when Subcontracting as an External Needs Assessor,
William L. Solomonson 20. Lynn Dixon: Designing an Interactive Kiosk to
Celebrate World Wetlands Day, Christie Nelson 21. Craig Gregersen:
Balancing a Range of Stakeholder Interests When Designing Instruction,
Stephen Dundis 22. Scott Hunter: Developing Online Assessment in an
International Setting, David L. Solomon 23. Natalie Morales: Managing
Training in a Manufacturing Setting, Krista D. Glazewski and Shanna M.
Hicks 24. Fiona Roberts: "Joyne-ing" the Learning Team at a Startup
Company, Freddi Rokaw 25. Andrew Stewart: Managing Consulting Activities in
an Evaluation Context, Steven M. Ross and Gary R. Morrison 26. Jack
Waterkamp: Managing Scope Change in an Instructional Design Project,
Shahron Williams van Rooij
Case-Learning Process: Strategies and Reflections, Peggy A. Ertmer, James
A. Quinn, and Krista D. Glazewski II. Case Studies 1. K-12 Audience/Context
1. Michael Bishop: Implementing Gaming Technologies in Traditional K-12
Contexts, Susan Pedersen 2. Paul Lindley: Designing a Video Game for
History Education, William R. Watson 3. Michelle Marshall: Developing a New
Initiative for Use in Teacher Evaluation, Catherine Colagross Willoughby
4. Sandra Sanchez and Vincent Peters: Helping a School Prepare for a New
Mandate, Theresa A. Cullen and Sheila R. Rulison 5. Maya Thomas:
Implementing New Instructional Approaches in a K-12 Setting, Chandra Hawley
Orrill and Janette R. Hill 6. Roger Allen, Ayla Gunes, and Grant Ellis:
Designing and Conducting Late-stage Project Evaluation, Gamze Ozogul 2.
Post-Secondary Audience/Context 7. Suzie Beckett and Adam McSweeny:
Developing a Role-Playing Simulation, Enilda Romero-Hall 8. Jennie
Davenport and Pedro Lopez: Converting a Powerful Workshop to an Online
Format, Simon Hooper and Aaron Doering 9. John Falkin: Designing an Online
Graduate Seminar, Thomas Michael Power 10. Helen Ginn: Evaluating a New
Driver Training Program for Teenagers, Molly M. Lane 11. Lindsey Jenkins:
Piloting Case-based Learning in a Blended Learning Nursing Curriculum, Xun
Ge and Kun Huang 12. Mark Jones and Sue Gulick: Meeting Challenges in the
Design and Delivery of a University-wide First Year Experience Course, M.
J. Bishop and Allison W. Gulati 13. Amelia Kelly, Sara Brody, and Andrea
Huffman: Designing a Military Think-Tank Workshop, Adrie A. Koehler, Erin
D. Besser, and Jennifer C. Richardson 14. Victoria March: Tacking Complex
Content and Managing SMEs, Valerie Morgan and Monica W. Tracey 15. Megan
Martin: Redesigning a Course to Promote Equity and Increase Student
Success, Michael L. Wray and Brent G. Wilson 16. Tess Primeau: Redesigning
Curriculum for International Learning Contexts and Global Partnerships,
Carole Hruskocy 17. Parvathy Ramanathan and Mohana Ganesan: Redesigning a
Workshop to Increase the Impact of Social Workers' Efforts in a Developing
Country, Sangeetha Gopalakrishnan 18. Camille Suarez: Redesigning
Curriculum for Hybrid Training in a Public Health Setting, Julie Jabaley
and Laurie Brantley-Dias 3. Corporate Audience/Context 19. Desmond Brower:
Handling Challenges when Subcontracting as an External Needs Assessor,
William L. Solomonson 20. Lynn Dixon: Designing an Interactive Kiosk to
Celebrate World Wetlands Day, Christie Nelson 21. Craig Gregersen:
Balancing a Range of Stakeholder Interests When Designing Instruction,
Stephen Dundis 22. Scott Hunter: Developing Online Assessment in an
International Setting, David L. Solomon 23. Natalie Morales: Managing
Training in a Manufacturing Setting, Krista D. Glazewski and Shanna M.
Hicks 24. Fiona Roberts: "Joyne-ing" the Learning Team at a Startup
Company, Freddi Rokaw 25. Andrew Stewart: Managing Consulting Activities in
an Evaluation Context, Steven M. Ross and Gary R. Morrison 26. Jack
Waterkamp: Managing Scope Change in an Instructional Design Project,
Shahron Williams van Rooij
Foreword, Elizabeth Boling. Preface. Case Matrix. About the Authors. I. The
Case-Learning Process: Strategies and Reflections, Peggy A. Ertmer, James
A. Quinn, and Krista D. Glazewski II. Case Studies 1. K-12 Audience/Context
1. Michael Bishop: Implementing Gaming Technologies in Traditional K-12
Contexts, Susan Pedersen 2. Paul Lindley: Designing a Video Game for
History Education, William R. Watson 3. Michelle Marshall: Developing a New
Initiative for Use in Teacher Evaluation, Catherine Colagross Willoughby
4. Sandra Sanchez and Vincent Peters: Helping a School Prepare for a New
Mandate, Theresa A. Cullen and Sheila R. Rulison 5. Maya Thomas:
Implementing New Instructional Approaches in a K-12 Setting, Chandra Hawley
Orrill and Janette R. Hill 6. Roger Allen, Ayla Gunes, and Grant Ellis:
Designing and Conducting Late-stage Project Evaluation, Gamze Ozogul 2.
Post-Secondary Audience/Context 7. Suzie Beckett and Adam McSweeny:
Developing a Role-Playing Simulation, Enilda Romero-Hall 8. Jennie
Davenport and Pedro Lopez: Converting a Powerful Workshop to an Online
Format, Simon Hooper and Aaron Doering 9. John Falkin: Designing an Online
Graduate Seminar, Thomas Michael Power 10. Helen Ginn: Evaluating a New
Driver Training Program for Teenagers, Molly M. Lane 11. Lindsey Jenkins:
Piloting Case-based Learning in a Blended Learning Nursing Curriculum, Xun
Ge and Kun Huang 12. Mark Jones and Sue Gulick: Meeting Challenges in the
Design and Delivery of a University-wide First Year Experience Course, M.
J. Bishop and Allison W. Gulati 13. Amelia Kelly, Sara Brody, and Andrea
Huffman: Designing a Military Think-Tank Workshop, Adrie A. Koehler, Erin
D. Besser, and Jennifer C. Richardson 14. Victoria March: Tacking Complex
Content and Managing SMEs, Valerie Morgan and Monica W. Tracey 15. Megan
Martin: Redesigning a Course to Promote Equity and Increase Student
Success, Michael L. Wray and Brent G. Wilson 16. Tess Primeau: Redesigning
Curriculum for International Learning Contexts and Global Partnerships,
Carole Hruskocy 17. Parvathy Ramanathan and Mohana Ganesan: Redesigning a
Workshop to Increase the Impact of Social Workers' Efforts in a Developing
Country, Sangeetha Gopalakrishnan 18. Camille Suarez: Redesigning
Curriculum for Hybrid Training in a Public Health Setting, Julie Jabaley
and Laurie Brantley-Dias 3. Corporate Audience/Context 19. Desmond Brower:
Handling Challenges when Subcontracting as an External Needs Assessor,
William L. Solomonson 20. Lynn Dixon: Designing an Interactive Kiosk to
Celebrate World Wetlands Day, Christie Nelson 21. Craig Gregersen:
Balancing a Range of Stakeholder Interests When Designing Instruction,
Stephen Dundis 22. Scott Hunter: Developing Online Assessment in an
International Setting, David L. Solomon 23. Natalie Morales: Managing
Training in a Manufacturing Setting, Krista D. Glazewski and Shanna M.
Hicks 24. Fiona Roberts: "Joyne-ing" the Learning Team at a Startup
Company, Freddi Rokaw 25. Andrew Stewart: Managing Consulting Activities in
an Evaluation Context, Steven M. Ross and Gary R. Morrison 26. Jack
Waterkamp: Managing Scope Change in an Instructional Design Project,
Shahron Williams van Rooij
Case-Learning Process: Strategies and Reflections, Peggy A. Ertmer, James
A. Quinn, and Krista D. Glazewski II. Case Studies 1. K-12 Audience/Context
1. Michael Bishop: Implementing Gaming Technologies in Traditional K-12
Contexts, Susan Pedersen 2. Paul Lindley: Designing a Video Game for
History Education, William R. Watson 3. Michelle Marshall: Developing a New
Initiative for Use in Teacher Evaluation, Catherine Colagross Willoughby
4. Sandra Sanchez and Vincent Peters: Helping a School Prepare for a New
Mandate, Theresa A. Cullen and Sheila R. Rulison 5. Maya Thomas:
Implementing New Instructional Approaches in a K-12 Setting, Chandra Hawley
Orrill and Janette R. Hill 6. Roger Allen, Ayla Gunes, and Grant Ellis:
Designing and Conducting Late-stage Project Evaluation, Gamze Ozogul 2.
Post-Secondary Audience/Context 7. Suzie Beckett and Adam McSweeny:
Developing a Role-Playing Simulation, Enilda Romero-Hall 8. Jennie
Davenport and Pedro Lopez: Converting a Powerful Workshop to an Online
Format, Simon Hooper and Aaron Doering 9. John Falkin: Designing an Online
Graduate Seminar, Thomas Michael Power 10. Helen Ginn: Evaluating a New
Driver Training Program for Teenagers, Molly M. Lane 11. Lindsey Jenkins:
Piloting Case-based Learning in a Blended Learning Nursing Curriculum, Xun
Ge and Kun Huang 12. Mark Jones and Sue Gulick: Meeting Challenges in the
Design and Delivery of a University-wide First Year Experience Course, M.
J. Bishop and Allison W. Gulati 13. Amelia Kelly, Sara Brody, and Andrea
Huffman: Designing a Military Think-Tank Workshop, Adrie A. Koehler, Erin
D. Besser, and Jennifer C. Richardson 14. Victoria March: Tacking Complex
Content and Managing SMEs, Valerie Morgan and Monica W. Tracey 15. Megan
Martin: Redesigning a Course to Promote Equity and Increase Student
Success, Michael L. Wray and Brent G. Wilson 16. Tess Primeau: Redesigning
Curriculum for International Learning Contexts and Global Partnerships,
Carole Hruskocy 17. Parvathy Ramanathan and Mohana Ganesan: Redesigning a
Workshop to Increase the Impact of Social Workers' Efforts in a Developing
Country, Sangeetha Gopalakrishnan 18. Camille Suarez: Redesigning
Curriculum for Hybrid Training in a Public Health Setting, Julie Jabaley
and Laurie Brantley-Dias 3. Corporate Audience/Context 19. Desmond Brower:
Handling Challenges when Subcontracting as an External Needs Assessor,
William L. Solomonson 20. Lynn Dixon: Designing an Interactive Kiosk to
Celebrate World Wetlands Day, Christie Nelson 21. Craig Gregersen:
Balancing a Range of Stakeholder Interests When Designing Instruction,
Stephen Dundis 22. Scott Hunter: Developing Online Assessment in an
International Setting, David L. Solomon 23. Natalie Morales: Managing
Training in a Manufacturing Setting, Krista D. Glazewski and Shanna M.
Hicks 24. Fiona Roberts: "Joyne-ing" the Learning Team at a Startup
Company, Freddi Rokaw 25. Andrew Stewart: Managing Consulting Activities in
an Evaluation Context, Steven M. Ross and Gary R. Morrison 26. Jack
Waterkamp: Managing Scope Change in an Instructional Design Project,
Shahron Williams van Rooij