Eric Appleton, Tracey Lyons
Teaching Introduction to Theatrical Design (eBook, ePUB)
A Process Based Syllabus in Costumes, Scenery, and Lighting
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Eric Appleton, Tracey Lyons
Teaching Introduction to Theatrical Design (eBook, ePUB)
A Process Based Syllabus in Costumes, Scenery, and Lighting
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Teaching Introduction to Theatrical Design is a week by week guide intended to help those instructors new to teaching design, teaching outside of their fields of expertise, or looking for better ways to integrate and encourage non-designers in the design classroom.
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Teaching Introduction to Theatrical Design is a week by week guide intended to help those instructors new to teaching design, teaching outside of their fields of expertise, or looking for better ways to integrate and encourage non-designers in the design classroom.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 390
- Erscheinungstermin: 4. Oktober 2016
- Englisch
- ISBN-13: 9781317274193
- Artikelnr.: 46758578
- Verlag: Taylor & Francis
- Seitenzahl: 390
- Erscheinungstermin: 4. Oktober 2016
- Englisch
- ISBN-13: 9781317274193
- Artikelnr.: 46758578
Eric Appleton is an Associate Professor of Theatre and Dance at the University of Wisconsin-Whitewater. He has been a freelance lighting and set designer since 1994.
Tracey Lyons is currently a Lecturer at the University of Wisconsin - Whitewater. She has previously been on the faculty of the University of North Dakota and Del Mar College.
Tracey Lyons is currently a Lecturer at the University of Wisconsin - Whitewater. She has previously been on the faculty of the University of North Dakota and Del Mar College.
Introduction
* Organization of This Book
* Our Formula
* Creativity and Evaluation
* Selecting Plays for Use in Class
* The Classroom
* Portfolio Development
* Books We Want to Share With You
Section One: Costume Design
Chapter One: Organizing Principles of the Class and Week One
* Session by Session Framework
* Supplies Needed
* Design Elements
* Concept and Design Metaphor
* Building a Student Portfolio: First Steps
Chapter Two Week Two
* Supplies Needed
* Introduction of the Costume Design Final Project
* Script Analysis
* Quiz: Reading Comprehension
* Unpacking the Play
* Creating a Metaphor Statement
* Using French Scenes to Dig Deeper into Detail
* The Costume Plot
* Script Analysis by Character
* Drawing Clothing on the Human Body
* Assigning Professional Designer Presentations
* Portfolio Development
Chapter Three
* Supplies Needed
* Costume Renderings
* Creating Costume Rendering Templates
* Color and Watercolors
* "Twenty-One Black Dresses"
* Further Research for Designers
* Library Fundamentals
* Combining the Pieces to Build a Design
* Portfolio Development
Chapter Four
* Supplies Needed
* Swatching
* Depicting Fabric with Paint
* Developing Color Palettes
* In Class Work Session
* Portfolio Development
Chapter Five
* Professional Costume Designer Presentations
* Presentation by a Guest Artist
* Final Costume Design Project Presentations
* Portfolio Development
Part Two: Scenic Design
Chapter Six
* Supplies Needed
* The Purpose of Scenery
* Describing Environment
* Script Analysis for Scenic Designers
* Minimum Necessary Physical Requirements
* Reading, Measuring, and Drawing in Scale
* The Sizes of Real Things
* Building the Small Stage House for "Your First Set Design"
* Portfolio Development
Chapter Seven
* Supplies Needed
* The Human Figure as Baseline of Proportion
* Making Scale Things for the Model
* The Function of Models
* Using Footprints to Explore Space
* The Groundplan is a Plan of Action
* The Scenic Design Final Project
* Portfolio Development
Chapter Eight
* Supplies Needed
* Introduction to Drafting
* What Exactly IS a Groundplan?
* Graphics Standards
* The Larger Stage House for he Scenic Design Final Project
* Portfolio Development
Chapter Nine
* Supplies Needed
* Thumbnails and Essential Gestures
* In Class Work Session
* Portfolio Development
Chapter Ten
* Professional Scenic Designer Presentations
* Final Scenic Design Project Presentations
* Guest Presenters
* Portfolio Development
Section Three: Lighting Design
Chapter Eleven
* Supplies Needed
* Our Approach to Lighting Design
* Thinking About Light
* The Functions of Stage Light
* Standard Lighting Angles
* The Controllable Properties of Light
* Demonstrating the Standard Angles of Light in the Light Lab
* Analyzing the Lit Environment
* Portfolio Development
Chapter Twelve
* Supplies Needed
* The Cue Synopsis
* Storyboarding a Lighting Design
* Six Categories of Purposes
* Building a Look in the Light Lab, Part One
* Portfolio Development
Chapter Thirteen
* Supplies Needed
* Building a Look in the Light Lab, Part Two
* Applying Research Information to the Light Lab Look
* Magic Sheets (Diagramming Purposes)
* Color for Lighting
* The Gel Swatchbook
* Mixing Colors in the Light Lab
* Portfolio Development
Chapter Fourteen
* Supplies Needed
* Sketching Light in Color
* In Class Work Session
* Portfolio Development
Chapter Fifteen
* Professional Lighting Designer Presentations
* Final Lighting Design Project Presentations
* Portfolio Development
Chapter Sixteen: An Extra Chapter of Introductory Steps in Developing a
Lighting Design
* Supplies Needed
* Breaking the Stage into Areas of Control
* The Lighting Section
* Creating Beam Throw Templates
* Using Beam Throw Templates to Guide Instrument Choices
* The Preliminary Hook-Up
Chapter Seventeen: Introduction to Sound Design
* Supplies Needed
* Learning to Talk About Sound
* The Controllable Properties of Sound
* Categories of Sound Cues
* The Sound Plot and Script Analysis
* Assembling a Preliminary Sound Design
* Portfolio Development
Appendix A : Our Current Syllabus
Appendix B: Materials for Introduction to Design
Appendix C: Two Short Plays Used for Design Exercises
Appendix D: Sample Cue Synopses
Appendix E: Standard Lighting Positions and Unit Numbering
Appendix F: Design Timelines
Glossary
* Organization of This Book
* Our Formula
* Creativity and Evaluation
* Selecting Plays for Use in Class
* The Classroom
* Portfolio Development
* Books We Want to Share With You
Section One: Costume Design
Chapter One: Organizing Principles of the Class and Week One
* Session by Session Framework
* Supplies Needed
* Design Elements
* Concept and Design Metaphor
* Building a Student Portfolio: First Steps
Chapter Two Week Two
* Supplies Needed
* Introduction of the Costume Design Final Project
* Script Analysis
* Quiz: Reading Comprehension
* Unpacking the Play
* Creating a Metaphor Statement
* Using French Scenes to Dig Deeper into Detail
* The Costume Plot
* Script Analysis by Character
* Drawing Clothing on the Human Body
* Assigning Professional Designer Presentations
* Portfolio Development
Chapter Three
* Supplies Needed
* Costume Renderings
* Creating Costume Rendering Templates
* Color and Watercolors
* "Twenty-One Black Dresses"
* Further Research for Designers
* Library Fundamentals
* Combining the Pieces to Build a Design
* Portfolio Development
Chapter Four
* Supplies Needed
* Swatching
* Depicting Fabric with Paint
* Developing Color Palettes
* In Class Work Session
* Portfolio Development
Chapter Five
* Professional Costume Designer Presentations
* Presentation by a Guest Artist
* Final Costume Design Project Presentations
* Portfolio Development
Part Two: Scenic Design
Chapter Six
* Supplies Needed
* The Purpose of Scenery
* Describing Environment
* Script Analysis for Scenic Designers
* Minimum Necessary Physical Requirements
* Reading, Measuring, and Drawing in Scale
* The Sizes of Real Things
* Building the Small Stage House for "Your First Set Design"
* Portfolio Development
Chapter Seven
* Supplies Needed
* The Human Figure as Baseline of Proportion
* Making Scale Things for the Model
* The Function of Models
* Using Footprints to Explore Space
* The Groundplan is a Plan of Action
* The Scenic Design Final Project
* Portfolio Development
Chapter Eight
* Supplies Needed
* Introduction to Drafting
* What Exactly IS a Groundplan?
* Graphics Standards
* The Larger Stage House for he Scenic Design Final Project
* Portfolio Development
Chapter Nine
* Supplies Needed
* Thumbnails and Essential Gestures
* In Class Work Session
* Portfolio Development
Chapter Ten
* Professional Scenic Designer Presentations
* Final Scenic Design Project Presentations
* Guest Presenters
* Portfolio Development
Section Three: Lighting Design
Chapter Eleven
* Supplies Needed
* Our Approach to Lighting Design
* Thinking About Light
* The Functions of Stage Light
* Standard Lighting Angles
* The Controllable Properties of Light
* Demonstrating the Standard Angles of Light in the Light Lab
* Analyzing the Lit Environment
* Portfolio Development
Chapter Twelve
* Supplies Needed
* The Cue Synopsis
* Storyboarding a Lighting Design
* Six Categories of Purposes
* Building a Look in the Light Lab, Part One
* Portfolio Development
Chapter Thirteen
* Supplies Needed
* Building a Look in the Light Lab, Part Two
* Applying Research Information to the Light Lab Look
* Magic Sheets (Diagramming Purposes)
* Color for Lighting
* The Gel Swatchbook
* Mixing Colors in the Light Lab
* Portfolio Development
Chapter Fourteen
* Supplies Needed
* Sketching Light in Color
* In Class Work Session
* Portfolio Development
Chapter Fifteen
* Professional Lighting Designer Presentations
* Final Lighting Design Project Presentations
* Portfolio Development
Chapter Sixteen: An Extra Chapter of Introductory Steps in Developing a
Lighting Design
* Supplies Needed
* Breaking the Stage into Areas of Control
* The Lighting Section
* Creating Beam Throw Templates
* Using Beam Throw Templates to Guide Instrument Choices
* The Preliminary Hook-Up
Chapter Seventeen: Introduction to Sound Design
* Supplies Needed
* Learning to Talk About Sound
* The Controllable Properties of Sound
* Categories of Sound Cues
* The Sound Plot and Script Analysis
* Assembling a Preliminary Sound Design
* Portfolio Development
Appendix A : Our Current Syllabus
Appendix B: Materials for Introduction to Design
Appendix C: Two Short Plays Used for Design Exercises
Appendix D: Sample Cue Synopses
Appendix E: Standard Lighting Positions and Unit Numbering
Appendix F: Design Timelines
Glossary
Introduction
* Organization of This Book
* Our Formula
* Creativity and Evaluation
* Selecting Plays for Use in Class
* The Classroom
* Portfolio Development
* Books We Want to Share With You
Section One: Costume Design
Chapter One: Organizing Principles of the Class and Week One
* Session by Session Framework
* Supplies Needed
* Design Elements
* Concept and Design Metaphor
* Building a Student Portfolio: First Steps
Chapter Two Week Two
* Supplies Needed
* Introduction of the Costume Design Final Project
* Script Analysis
* Quiz: Reading Comprehension
* Unpacking the Play
* Creating a Metaphor Statement
* Using French Scenes to Dig Deeper into Detail
* The Costume Plot
* Script Analysis by Character
* Drawing Clothing on the Human Body
* Assigning Professional Designer Presentations
* Portfolio Development
Chapter Three
* Supplies Needed
* Costume Renderings
* Creating Costume Rendering Templates
* Color and Watercolors
* "Twenty-One Black Dresses"
* Further Research for Designers
* Library Fundamentals
* Combining the Pieces to Build a Design
* Portfolio Development
Chapter Four
* Supplies Needed
* Swatching
* Depicting Fabric with Paint
* Developing Color Palettes
* In Class Work Session
* Portfolio Development
Chapter Five
* Professional Costume Designer Presentations
* Presentation by a Guest Artist
* Final Costume Design Project Presentations
* Portfolio Development
Part Two: Scenic Design
Chapter Six
* Supplies Needed
* The Purpose of Scenery
* Describing Environment
* Script Analysis for Scenic Designers
* Minimum Necessary Physical Requirements
* Reading, Measuring, and Drawing in Scale
* The Sizes of Real Things
* Building the Small Stage House for "Your First Set Design"
* Portfolio Development
Chapter Seven
* Supplies Needed
* The Human Figure as Baseline of Proportion
* Making Scale Things for the Model
* The Function of Models
* Using Footprints to Explore Space
* The Groundplan is a Plan of Action
* The Scenic Design Final Project
* Portfolio Development
Chapter Eight
* Supplies Needed
* Introduction to Drafting
* What Exactly IS a Groundplan?
* Graphics Standards
* The Larger Stage House for he Scenic Design Final Project
* Portfolio Development
Chapter Nine
* Supplies Needed
* Thumbnails and Essential Gestures
* In Class Work Session
* Portfolio Development
Chapter Ten
* Professional Scenic Designer Presentations
* Final Scenic Design Project Presentations
* Guest Presenters
* Portfolio Development
Section Three: Lighting Design
Chapter Eleven
* Supplies Needed
* Our Approach to Lighting Design
* Thinking About Light
* The Functions of Stage Light
* Standard Lighting Angles
* The Controllable Properties of Light
* Demonstrating the Standard Angles of Light in the Light Lab
* Analyzing the Lit Environment
* Portfolio Development
Chapter Twelve
* Supplies Needed
* The Cue Synopsis
* Storyboarding a Lighting Design
* Six Categories of Purposes
* Building a Look in the Light Lab, Part One
* Portfolio Development
Chapter Thirteen
* Supplies Needed
* Building a Look in the Light Lab, Part Two
* Applying Research Information to the Light Lab Look
* Magic Sheets (Diagramming Purposes)
* Color for Lighting
* The Gel Swatchbook
* Mixing Colors in the Light Lab
* Portfolio Development
Chapter Fourteen
* Supplies Needed
* Sketching Light in Color
* In Class Work Session
* Portfolio Development
Chapter Fifteen
* Professional Lighting Designer Presentations
* Final Lighting Design Project Presentations
* Portfolio Development
Chapter Sixteen: An Extra Chapter of Introductory Steps in Developing a
Lighting Design
* Supplies Needed
* Breaking the Stage into Areas of Control
* The Lighting Section
* Creating Beam Throw Templates
* Using Beam Throw Templates to Guide Instrument Choices
* The Preliminary Hook-Up
Chapter Seventeen: Introduction to Sound Design
* Supplies Needed
* Learning to Talk About Sound
* The Controllable Properties of Sound
* Categories of Sound Cues
* The Sound Plot and Script Analysis
* Assembling a Preliminary Sound Design
* Portfolio Development
Appendix A : Our Current Syllabus
Appendix B: Materials for Introduction to Design
Appendix C: Two Short Plays Used for Design Exercises
Appendix D: Sample Cue Synopses
Appendix E: Standard Lighting Positions and Unit Numbering
Appendix F: Design Timelines
Glossary
* Organization of This Book
* Our Formula
* Creativity and Evaluation
* Selecting Plays for Use in Class
* The Classroom
* Portfolio Development
* Books We Want to Share With You
Section One: Costume Design
Chapter One: Organizing Principles of the Class and Week One
* Session by Session Framework
* Supplies Needed
* Design Elements
* Concept and Design Metaphor
* Building a Student Portfolio: First Steps
Chapter Two Week Two
* Supplies Needed
* Introduction of the Costume Design Final Project
* Script Analysis
* Quiz: Reading Comprehension
* Unpacking the Play
* Creating a Metaphor Statement
* Using French Scenes to Dig Deeper into Detail
* The Costume Plot
* Script Analysis by Character
* Drawing Clothing on the Human Body
* Assigning Professional Designer Presentations
* Portfolio Development
Chapter Three
* Supplies Needed
* Costume Renderings
* Creating Costume Rendering Templates
* Color and Watercolors
* "Twenty-One Black Dresses"
* Further Research for Designers
* Library Fundamentals
* Combining the Pieces to Build a Design
* Portfolio Development
Chapter Four
* Supplies Needed
* Swatching
* Depicting Fabric with Paint
* Developing Color Palettes
* In Class Work Session
* Portfolio Development
Chapter Five
* Professional Costume Designer Presentations
* Presentation by a Guest Artist
* Final Costume Design Project Presentations
* Portfolio Development
Part Two: Scenic Design
Chapter Six
* Supplies Needed
* The Purpose of Scenery
* Describing Environment
* Script Analysis for Scenic Designers
* Minimum Necessary Physical Requirements
* Reading, Measuring, and Drawing in Scale
* The Sizes of Real Things
* Building the Small Stage House for "Your First Set Design"
* Portfolio Development
Chapter Seven
* Supplies Needed
* The Human Figure as Baseline of Proportion
* Making Scale Things for the Model
* The Function of Models
* Using Footprints to Explore Space
* The Groundplan is a Plan of Action
* The Scenic Design Final Project
* Portfolio Development
Chapter Eight
* Supplies Needed
* Introduction to Drafting
* What Exactly IS a Groundplan?
* Graphics Standards
* The Larger Stage House for he Scenic Design Final Project
* Portfolio Development
Chapter Nine
* Supplies Needed
* Thumbnails and Essential Gestures
* In Class Work Session
* Portfolio Development
Chapter Ten
* Professional Scenic Designer Presentations
* Final Scenic Design Project Presentations
* Guest Presenters
* Portfolio Development
Section Three: Lighting Design
Chapter Eleven
* Supplies Needed
* Our Approach to Lighting Design
* Thinking About Light
* The Functions of Stage Light
* Standard Lighting Angles
* The Controllable Properties of Light
* Demonstrating the Standard Angles of Light in the Light Lab
* Analyzing the Lit Environment
* Portfolio Development
Chapter Twelve
* Supplies Needed
* The Cue Synopsis
* Storyboarding a Lighting Design
* Six Categories of Purposes
* Building a Look in the Light Lab, Part One
* Portfolio Development
Chapter Thirteen
* Supplies Needed
* Building a Look in the Light Lab, Part Two
* Applying Research Information to the Light Lab Look
* Magic Sheets (Diagramming Purposes)
* Color for Lighting
* The Gel Swatchbook
* Mixing Colors in the Light Lab
* Portfolio Development
Chapter Fourteen
* Supplies Needed
* Sketching Light in Color
* In Class Work Session
* Portfolio Development
Chapter Fifteen
* Professional Lighting Designer Presentations
* Final Lighting Design Project Presentations
* Portfolio Development
Chapter Sixteen: An Extra Chapter of Introductory Steps in Developing a
Lighting Design
* Supplies Needed
* Breaking the Stage into Areas of Control
* The Lighting Section
* Creating Beam Throw Templates
* Using Beam Throw Templates to Guide Instrument Choices
* The Preliminary Hook-Up
Chapter Seventeen: Introduction to Sound Design
* Supplies Needed
* Learning to Talk About Sound
* The Controllable Properties of Sound
* Categories of Sound Cues
* The Sound Plot and Script Analysis
* Assembling a Preliminary Sound Design
* Portfolio Development
Appendix A : Our Current Syllabus
Appendix B: Materials for Introduction to Design
Appendix C: Two Short Plays Used for Design Exercises
Appendix D: Sample Cue Synopses
Appendix E: Standard Lighting Positions and Unit Numbering
Appendix F: Design Timelines
Glossary