Nicht lieferbar
Second Life 215 Success Secrets - 215 Most Asked Questions On Second Life - What You Need To Know (eBook, ePUB) - Guzman, Joan
Schade – dieser Artikel ist leider ausverkauft. Sobald wir wissen, ob und wann der Artikel wieder verfügbar ist, informieren wir Sie an dieser Stelle.
  • Format: ePub

The latest and the greatest Second Life. There has never been a Second Life Guide like this.
It contains 215 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Second Life.
A quick look inside of some of the subjects covered: Corporate use of Second Life - What can be done with virtual worlds that cannot be
…mehr

  • Geräte: eReader
  • mit Kopierschutz
  • eBook Hilfe
  • Größe: 0.59MB
Produktbeschreibung
The latest and the greatest Second Life. There has never been a Second Life Guide like this.

It contains 215 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Second Life.

A quick look inside of some of the subjects covered: Corporate use of Second Life - What can be done with virtual worlds that cannot be done otherwise, MMOG - Social, Corrupted Blood incident - Model for epidemic research, Recreation in Second Life - Gaming, Virtual World Language Learning - Tandem learning (buddy learning), Bragg v. Linden Lab, Libraries in Second Life - University College Dublin (UCD) Library in Second Life, Arts in Second Life - Garrett Lynch, Computer based training - E-learning 2.0, Second Life - Education, Cyborgs - In art, Physics engine - Brownian motion, Corporate use of Second Life - Communication training, Hot Tub Time Machine - Plot, Virtual world - Business, Second Life - Arts, Anshe Chung - Background, Collaborative software - Collaborative software and human interaction, Cross media - Cross-media 2.0 - extras, Grey goo - In popular culture, Biomechatronics - Arts research, Linden Lab - Acquisitions and restructuring, Mind uploading in fiction - Literature, Second Life in popular culture - Public appearances in the grid, Second Life criticism - Internal regulation, Mark Foley - Post-Congressional life, Arts in Second Life - Second Front, Will Wright (game designer) - Linden Lab, Businesses and organizations in Second Life - A-F, Second Life - Server, Twilight (series), New media - Interactivity and new media, and much more...

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, D ausgeliefert werden.