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This guide introduces gamers, actors, and other imaginative folks to this emerging form. American freeform games share a common formatthey are rules-light one-shot productions, a bit like improv theater games performed without an audience, requiring only a few people, and lasting for several hours. With few setting or scenography requirements, these games are easy to run, and are especially friendly to new players and organizers. Leaving Mundania author Lizzie Stark takes the reader through the history and development of the style, which counts US chamber larp, indie games and Nordic larp and…mehr

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Produktbeschreibung
This guide introduces gamers, actors, and other imaginative folks to this emerging form. American freeform games share a common formatthey are rules-light one-shot productions, a bit like improv theater games performed without an audience, requiring only a few people, and lasting for several hours. With few setting or scenography requirements, these games are easy to run, and are especially friendly to new players and organizers. Leaving Mundania author Lizzie Stark takes the reader through the history and development of the style, which counts US chamber larp, indie games and Nordic larp and freeform among its influences.The guide provides easy-to-understand instruction on how to play, run, and write these short scenarios, as well as advanced tips for those who want a deep dive. Calling all theater educators, improv actors, and larpers: come join the American freeform revolution.

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