Managing and Leading Software Projects (eBook, ePUB)
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Managing and Leading Software Projects (eBook, ePUB)
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* The book is organized around basic principles of software project management: planning and estimating, measuring and controlling, leading and communicating, and managing risk. * Introduces software development methods, from traditional (hacking, requirements to code, and waterfall) to iterative (incremental build, evolutionary, agile, and spiral). * Illustrates and emphasizes tailoring the development process to each project, with a foundation in the fundamentals that are true for all development methods. * Topics such as the WBS, estimation, schedule networks, organizing the project team,…mehr
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- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 512
- Erscheinungstermin: 20. September 2011
- Englisch
- ISBN-13: 9781118210994
- Artikelnr.: 37351861
- Verlag: John Wiley & Sons
- Seitenzahl: 512
- Erscheinungstermin: 20. September 2011
- Englisch
- ISBN-13: 9781118210994
- Artikelnr.: 37351861
1.2 Objectives of This Chapter. 1.3 Why Managing and Leading Software
Projects Is Difficult. 1.4 The Nature of Project Constraints. 1.5 A
Workflow Model for Managing Software Projects. 1.6 Organizational
Structures for Software Projects. 1.7 Organizing the Project Team. 1.8
Maintaining the Project Vision and the Product Vision. 1.9 Frameworks,
Standards, and Guidelines. 1.10 Key Points of Chapter 1. 1.11 Overview of
the Text. References. Exercises. Appendix 1A: Frameworks, Standards, and
Guidelines for Managing Software Projects. 2 Process Models for Software
Development. 2.1 Introduction to Process Models. 2.2 Objectives of This
Chapter. 2.3 A Development-Process Framework. 2.4 Tailoring the System
Engineering Framework for Software-Only Projects. 2.5 Traditional Software
Development Process Models. 2.6 Iterative-Development Process Models. 2.7
Designing an Iterative-Development Process. 2.8 The Role of Prototyping in
Software Development. 2.9 Key Points of Chapter 2. References. Exercises.
Appendix 2A: Frameworks, Standards, and Guidelines for Software Development
Process Models. 3 Establishing Project Foundations. 3.1 Introduction to
Project Foundations. 3.2 Objectives of This Chapter. 3.3 Software
Acquisition. 3.4 Requirements Engineering. 3.5 Process Foundations. 3.6 Key
Points of Chapter 3. References. Exercises. Appendix 3A: Frameworks,
Standards, and Guidelines for Product Foundations. 4 Plans and Planning.
4.1 Introduction to the Planning Process. 4.2 Objectives of This Chapter.
4.3 The Planning Process. 4.4 The CMMI-DEV-v1.2 Process Area for Project
Planning. 4.5 A Minimal Project Plan. 4.6 A Template for Software Project
Management Plans. 4.7 Techniques for Preparing a Project Plan. 4.8 Key
Points of Chapter 4. References. Exercises. Appendix 4A: Frameworks,
Standards, and Guidelines for Project Planning. Appendix 4B: Annotated
Outline for Software Project Management Plans, Based on IEEE Standard 1058.
5 Project Planning Techniques. 5.1 Introduction to Project Planning
Techniques. 5.2 Objectives of This Chapter. 5.3 The Scope of Planning. 5.4
Rolling-Wave Planning. 5.5 Scenarios for Developing a Project Plan. 5.6
Developing the Architecture Decomposition View and the Work Breakdown
Structure. 5.7 Guidelines for Designing Work Breakdown Structures. 5.8
Developing the Project Schedule. 5.9 Developing Resource Profiles. 5.10
Resource-Gantt Charts. 5.11 Estimating Project Effort, Cost, and Schedule.
5.12 Key Points of Chapter 5. References. Exercises. Appendix 5A:
Frameworks, Standards, and Guidelines for Project Planning Techniques. 6
Estimation Techniques. 6.1 Introduction to Estimation Techniques. 6.2
Objectives of This Chapter. 6.3 Fundamental Principles of Estimation. 6.4
Designing to Project Constraints. 6.5 Estimating Product Size. 6.6
Pragmatic Estimation Techniques. 6.7 Theory-Based Estimation Models. 6.8
Regression-Based Estimation Models. 6.9 Estimation Tools. 6.10 Estimating
Life Cycle Resources, Effort, and Cost. 6.11 An Estimation Procedure. 6.12
A Template for Recording Estimates. 6.13 Key Points of Chapter 6.
References. Exercises. Appendix 6A: Frameworks, Standards, and Guidelines
for Estimation. 7 Measuring and Controlling Work Products. 7.1 Introduction
to Measuring and Controlling Work Products. 7.2 Objectives of This Chapter.
7.3 Why Measure? 7.4 What Should Be Measured? 7.5 Measures and Measurement.
7.6 Measuring Product Attributes. 7.7 Measuring and Analyzing Software
Defects. 7.8 Choosing Product Measures. 7.9 Practical Software Measurement.
7.10 Guidelines for Measuring and Controlling Work Products. 7.11
Rolling-Wave Adjustments Based on Product Measures and Measurement. 7.12
Key Points of Chapter 7. References. Exercises. Appendix 7A: Frameworks,
Standards, and Guidelines for Measuring and Controlling Work Products.
Appendix 7B: Procedures and Forms for Software Inspections. 8 Measuring and
Controlling Work Processes. 8.1 Introduction to Measuring and Controlling
Work Processes. 8.2 Objectives of This Chapter. 8.3 Measuring and Analyzing
Effort. 8.4 Measuring and Analyzing Rework Effort. 8.5 Tracking Effort,
Schedule, and Cost; Estimating Future Status. 8.6 Earned Value Reporting.
8.7 Project Control Panel(r). 8.8 Key Points of Chapter 8. References.
Exercises. Appendix 8A: Frameworks, Standards, and Guidelines for Measuring
and Controlling Work Processes. 9 Managing Project Risk. 9.1 Introduction
to Managing Project Risk. 9.2 Objectives of This Chapter. 9.3 An Overview
of Risk Management for Software Projects. 9.4 Conventional Project
Management Techniques. 9.5 Risk Identification Techniques. 9.6 Risk
Analysis and Prioritization. 9.7 Risk Mitigation Strategies. 9.8 Top-N Risk
Tracking and Risk Registers. 9.9 Controlling the Risk Management Process.
9.10 Crisis Management. 9.11 Risk Management at the Organizational Level.
9.12 Joint Risk Management. 9.13 Key Points of Chapter 9. References.
Exercises. Appendix 9A: Frameworks, Standards, and Guidelines for Risk
Management. Appendix 9B: Software Risk Management Glossary. 10 Teams,
Teamwork, Motivation, Leadership, and Communication. 10.1 Introduction.
10.2 Objectives of This Chapter. 10.3 Managing versus Leading. 10.4 Teams
and Teamwork. 10.5 Maintaining Morale and Motivation. 10.6 Can't versus
Won't. 10.7 Personality Styles. 10.8 The Five-Layer Behavioral Model. 10.9
Key Points of Chapter 10. References. Exercises Appendix 10A: Frameworks,
Standards, and Guidelines for Teamwork and Leadership. 11 Organizational
Issues. 11.1 Introduction to Organizational Issues. 11.2 Objectives of This
Chapter. 11.3 The Influence of Corporate Culture. 11.4 Assessing and
Nurturing Intellectual Capital. 11.5 Key Personnel Roles. 11.6 Fifteen
Guidelines for Organizing and Leading Software Engineering Teams. 11.7 Key
Points of Chapter 11. References. Exercises. Appendix 11: Frameworks,
Standards, and Guidelines for Organizational Issues. Glossary of Terms.
Guidance for Term Projects. Index.
1.2 Objectives of This Chapter. 1.3 Why Managing and Leading Software
Projects Is Difficult. 1.4 The Nature of Project Constraints. 1.5 A
Workflow Model for Managing Software Projects. 1.6 Organizational
Structures for Software Projects. 1.7 Organizing the Project Team. 1.8
Maintaining the Project Vision and the Product Vision. 1.9 Frameworks,
Standards, and Guidelines. 1.10 Key Points of Chapter 1. 1.11 Overview of
the Text. References. Exercises. Appendix 1A: Frameworks, Standards, and
Guidelines for Managing Software Projects. 2 Process Models for Software
Development. 2.1 Introduction to Process Models. 2.2 Objectives of This
Chapter. 2.3 A Development-Process Framework. 2.4 Tailoring the System
Engineering Framework for Software-Only Projects. 2.5 Traditional Software
Development Process Models. 2.6 Iterative-Development Process Models. 2.7
Designing an Iterative-Development Process. 2.8 The Role of Prototyping in
Software Development. 2.9 Key Points of Chapter 2. References. Exercises.
Appendix 2A: Frameworks, Standards, and Guidelines for Software Development
Process Models. 3 Establishing Project Foundations. 3.1 Introduction to
Project Foundations. 3.2 Objectives of This Chapter. 3.3 Software
Acquisition. 3.4 Requirements Engineering. 3.5 Process Foundations. 3.6 Key
Points of Chapter 3. References. Exercises. Appendix 3A: Frameworks,
Standards, and Guidelines for Product Foundations. 4 Plans and Planning.
4.1 Introduction to the Planning Process. 4.2 Objectives of This Chapter.
4.3 The Planning Process. 4.4 The CMMI-DEV-v1.2 Process Area for Project
Planning. 4.5 A Minimal Project Plan. 4.6 A Template for Software Project
Management Plans. 4.7 Techniques for Preparing a Project Plan. 4.8 Key
Points of Chapter 4. References. Exercises. Appendix 4A: Frameworks,
Standards, and Guidelines for Project Planning. Appendix 4B: Annotated
Outline for Software Project Management Plans, Based on IEEE Standard 1058.
5 Project Planning Techniques. 5.1 Introduction to Project Planning
Techniques. 5.2 Objectives of This Chapter. 5.3 The Scope of Planning. 5.4
Rolling-Wave Planning. 5.5 Scenarios for Developing a Project Plan. 5.6
Developing the Architecture Decomposition View and the Work Breakdown
Structure. 5.7 Guidelines for Designing Work Breakdown Structures. 5.8
Developing the Project Schedule. 5.9 Developing Resource Profiles. 5.10
Resource-Gantt Charts. 5.11 Estimating Project Effort, Cost, and Schedule.
5.12 Key Points of Chapter 5. References. Exercises. Appendix 5A:
Frameworks, Standards, and Guidelines for Project Planning Techniques. 6
Estimation Techniques. 6.1 Introduction to Estimation Techniques. 6.2
Objectives of This Chapter. 6.3 Fundamental Principles of Estimation. 6.4
Designing to Project Constraints. 6.5 Estimating Product Size. 6.6
Pragmatic Estimation Techniques. 6.7 Theory-Based Estimation Models. 6.8
Regression-Based Estimation Models. 6.9 Estimation Tools. 6.10 Estimating
Life Cycle Resources, Effort, and Cost. 6.11 An Estimation Procedure. 6.12
A Template for Recording Estimates. 6.13 Key Points of Chapter 6.
References. Exercises. Appendix 6A: Frameworks, Standards, and Guidelines
for Estimation. 7 Measuring and Controlling Work Products. 7.1 Introduction
to Measuring and Controlling Work Products. 7.2 Objectives of This Chapter.
7.3 Why Measure? 7.4 What Should Be Measured? 7.5 Measures and Measurement.
7.6 Measuring Product Attributes. 7.7 Measuring and Analyzing Software
Defects. 7.8 Choosing Product Measures. 7.9 Practical Software Measurement.
7.10 Guidelines for Measuring and Controlling Work Products. 7.11
Rolling-Wave Adjustments Based on Product Measures and Measurement. 7.12
Key Points of Chapter 7. References. Exercises. Appendix 7A: Frameworks,
Standards, and Guidelines for Measuring and Controlling Work Products.
Appendix 7B: Procedures and Forms for Software Inspections. 8 Measuring and
Controlling Work Processes. 8.1 Introduction to Measuring and Controlling
Work Processes. 8.2 Objectives of This Chapter. 8.3 Measuring and Analyzing
Effort. 8.4 Measuring and Analyzing Rework Effort. 8.5 Tracking Effort,
Schedule, and Cost; Estimating Future Status. 8.6 Earned Value Reporting.
8.7 Project Control Panel(r). 8.8 Key Points of Chapter 8. References.
Exercises. Appendix 8A: Frameworks, Standards, and Guidelines for Measuring
and Controlling Work Processes. 9 Managing Project Risk. 9.1 Introduction
to Managing Project Risk. 9.2 Objectives of This Chapter. 9.3 An Overview
of Risk Management for Software Projects. 9.4 Conventional Project
Management Techniques. 9.5 Risk Identification Techniques. 9.6 Risk
Analysis and Prioritization. 9.7 Risk Mitigation Strategies. 9.8 Top-N Risk
Tracking and Risk Registers. 9.9 Controlling the Risk Management Process.
9.10 Crisis Management. 9.11 Risk Management at the Organizational Level.
9.12 Joint Risk Management. 9.13 Key Points of Chapter 9. References.
Exercises. Appendix 9A: Frameworks, Standards, and Guidelines for Risk
Management. Appendix 9B: Software Risk Management Glossary. 10 Teams,
Teamwork, Motivation, Leadership, and Communication. 10.1 Introduction.
10.2 Objectives of This Chapter. 10.3 Managing versus Leading. 10.4 Teams
and Teamwork. 10.5 Maintaining Morale and Motivation. 10.6 Can't versus
Won't. 10.7 Personality Styles. 10.8 The Five-Layer Behavioral Model. 10.9
Key Points of Chapter 10. References. Exercises Appendix 10A: Frameworks,
Standards, and Guidelines for Teamwork and Leadership. 11 Organizational
Issues. 11.1 Introduction to Organizational Issues. 11.2 Objectives of This
Chapter. 11.3 The Influence of Corporate Culture. 11.4 Assessing and
Nurturing Intellectual Capital. 11.5 Key Personnel Roles. 11.6 Fifteen
Guidelines for Organizing and Leading Software Engineering Teams. 11.7 Key
Points of Chapter 11. References. Exercises. Appendix 11: Frameworks,
Standards, and Guidelines for Organizational Issues. Glossary of Terms.
Guidance for Term Projects. Index.
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