A patient, Python-centric introduction to calculus and programming that uses Python to teach core math concepts and create graphs. The easy-to-learn Python programming language offers a convenient way to create the graphs and other visualizations required for calculus. In this book, readers first learn the basics of programming in Python with a focus on the Turtle Graphics module, which lets users create complex images. With that graphing tool in hand, readers are then patiently taught calculus from the ground up, covering derivatives, integrals, and the fundamental theorem. With essential concepts in hand, readers of later chapters will explore more advanced topics, such as differential equations and linear algebra, while using popular Python libraries like NumPy and pygame. Covers Python 3.x, Jupyter Notebook, Turtle Graphics, NumPy, and pygame
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