Flourish by Design (eBook, ePUB)
Redaktion: Dunn, Nick; Coupe, Gemma; Cruickshank, Leon
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Flourish by Design (eBook, ePUB)
Redaktion: Dunn, Nick; Coupe, Gemma; Cruickshank, Leon
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This book brings together a range of established and emerging voices in design research for a collection that provides original provocations on topics of global significance. It is an insightful guide to original theory and practice concerning how we can design for a better tomorrow.
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This book brings together a range of established and emerging voices in design research for a collection that provides original provocations on topics of global significance. It is an insightful guide to original theory and practice concerning how we can design for a better tomorrow.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 204
- Erscheinungstermin: 12. September 2023
- Englisch
- ISBN-13: 9781000968651
- Artikelnr.: 68596986
- Verlag: Taylor & Francis
- Seitenzahl: 204
- Erscheinungstermin: 12. September 2023
- Englisch
- ISBN-13: 9781000968651
- Artikelnr.: 68596986
Nick Dunn is Professor of Urban Design and Executive Director of Imagination, the design and architecture research lab at Lancaster University, UK. He is the founding Director of the Dark Design Lab, exploring the impacts of nocturnal activity on humans and non-humans. Nick has worked with the Alliance for Healthy Cites, Design Council European Commission, International Dark-Sky Association, and World Health Organization. He has authored numerous books, curated exhibitions, and given talks at public festivals and conferences around the world. Leon Cruickshank is Professor of Design and Creative Exchange and a founding member of Imagination at Lancaster University. His research focuses on the development of open and co-design processes in the private, public, and voluntary sectors. Past projects include leading the £13.2 million Beyond Imagination project funded by Research England and Lancaster University and the £1.2 million AHRC Leapfrog project. He is currently working on giving communities a stronger voice in an equitable move to sustainability. Gemma Coupe is the Beyond Imagination Impact Manager at Lancaster University, UK, a bold and engaging project exploring how design research can contribute to a healthier, more prosperous, and sustainable world. Gemma has worked as the Design Manager on multiple design research projects. She develops strategic partnerships, projects, and events that demonstrate the value and impact of design-led research. Previously, Gemma was a founding member of Creative Lancashire, providing an innovative response to economic and social issues affecting creative businesses.
Introduction: flourish by design: agendas and practices for positive change
Part 1: Flourishing together 1. Flourish together 2. Flourishing, design,
and the brain 3. Designing more-than-human urban places 4. Why a design
attitude matters in a world in flux 5. Flourish(ing) by design? 6.
Memes-designed to flourish or doomed to divide? 7. Can designers and AI
flourish together? 8. Challenging capitalism through design for commonism
9. How cross-relational design research can foster pandemic recovery 10.
Flourishing in joyful discovery: scaffolding new thinking 11. Build
together a flourishing world: let's give a shit and plant seeds Part 2:
Flourishing organisations 12. Flourishing organisations 13. What
organisations will flourish in the future and why we need a new design
culture that is fit for the 22nd century? 14. Flourishing for all: the
imperative for design research to go beyond academia 15. The shadow side:
why embracing death and decay is essential to flourishing 16. Making design
research work by flourishing through disappearance 17. Working at the
junction: reconciling numbers and vulnerabilities 18. Public value by
design: toward a flourishing design culture in public services 19. What
schools do we need? 20. Evolutionary change of organisations and its
flourishment over the design paradigms 21. It is time for radical co-design
22. Design after things Part 3: Flourishing in the world 23. Flourishing in
the world 24. Making a difference by design 25. Transdisciplinary design:
next generation bio-inspired building materials 26. Can design heal a city?
27. The idea of 'agency' in design today 28. The Anthropocene warrants a
new standard time 29. Just toys? From material sustainability to co-design
and degrowth 30. Legacy and sustainability in design research: A global
dialogue 31. Falling UP and caring for better 32 Sustainability: designing
for a technological utopia or dystopia? Afterword: to flourish or not to
flourish by design
Part 1: Flourishing together 1. Flourish together 2. Flourishing, design,
and the brain 3. Designing more-than-human urban places 4. Why a design
attitude matters in a world in flux 5. Flourish(ing) by design? 6.
Memes-designed to flourish or doomed to divide? 7. Can designers and AI
flourish together? 8. Challenging capitalism through design for commonism
9. How cross-relational design research can foster pandemic recovery 10.
Flourishing in joyful discovery: scaffolding new thinking 11. Build
together a flourishing world: let's give a shit and plant seeds Part 2:
Flourishing organisations 12. Flourishing organisations 13. What
organisations will flourish in the future and why we need a new design
culture that is fit for the 22nd century? 14. Flourishing for all: the
imperative for design research to go beyond academia 15. The shadow side:
why embracing death and decay is essential to flourishing 16. Making design
research work by flourishing through disappearance 17. Working at the
junction: reconciling numbers and vulnerabilities 18. Public value by
design: toward a flourishing design culture in public services 19. What
schools do we need? 20. Evolutionary change of organisations and its
flourishment over the design paradigms 21. It is time for radical co-design
22. Design after things Part 3: Flourishing in the world 23. Flourishing in
the world 24. Making a difference by design 25. Transdisciplinary design:
next generation bio-inspired building materials 26. Can design heal a city?
27. The idea of 'agency' in design today 28. The Anthropocene warrants a
new standard time 29. Just toys? From material sustainability to co-design
and degrowth 30. Legacy and sustainability in design research: A global
dialogue 31. Falling UP and caring for better 32 Sustainability: designing
for a technological utopia or dystopia? Afterword: to flourish or not to
flourish by design
Introduction: flourish by design: agendas and practices for positive change
Part 1: Flourishing together 1. Flourish together 2. Flourishing, design,
and the brain 3. Designing more-than-human urban places 4. Why a design
attitude matters in a world in flux 5. Flourish(ing) by design? 6.
Memes-designed to flourish or doomed to divide? 7. Can designers and AI
flourish together? 8. Challenging capitalism through design for commonism
9. How cross-relational design research can foster pandemic recovery 10.
Flourishing in joyful discovery: scaffolding new thinking 11. Build
together a flourishing world: let's give a shit and plant seeds Part 2:
Flourishing organisations 12. Flourishing organisations 13. What
organisations will flourish in the future and why we need a new design
culture that is fit for the 22nd century? 14. Flourishing for all: the
imperative for design research to go beyond academia 15. The shadow side:
why embracing death and decay is essential to flourishing 16. Making design
research work by flourishing through disappearance 17. Working at the
junction: reconciling numbers and vulnerabilities 18. Public value by
design: toward a flourishing design culture in public services 19. What
schools do we need? 20. Evolutionary change of organisations and its
flourishment over the design paradigms 21. It is time for radical co-design
22. Design after things Part 3: Flourishing in the world 23. Flourishing in
the world 24. Making a difference by design 25. Transdisciplinary design:
next generation bio-inspired building materials 26. Can design heal a city?
27. The idea of 'agency' in design today 28. The Anthropocene warrants a
new standard time 29. Just toys? From material sustainability to co-design
and degrowth 30. Legacy and sustainability in design research: A global
dialogue 31. Falling UP and caring for better 32 Sustainability: designing
for a technological utopia or dystopia? Afterword: to flourish or not to
flourish by design
Part 1: Flourishing together 1. Flourish together 2. Flourishing, design,
and the brain 3. Designing more-than-human urban places 4. Why a design
attitude matters in a world in flux 5. Flourish(ing) by design? 6.
Memes-designed to flourish or doomed to divide? 7. Can designers and AI
flourish together? 8. Challenging capitalism through design for commonism
9. How cross-relational design research can foster pandemic recovery 10.
Flourishing in joyful discovery: scaffolding new thinking 11. Build
together a flourishing world: let's give a shit and plant seeds Part 2:
Flourishing organisations 12. Flourishing organisations 13. What
organisations will flourish in the future and why we need a new design
culture that is fit for the 22nd century? 14. Flourishing for all: the
imperative for design research to go beyond academia 15. The shadow side:
why embracing death and decay is essential to flourishing 16. Making design
research work by flourishing through disappearance 17. Working at the
junction: reconciling numbers and vulnerabilities 18. Public value by
design: toward a flourishing design culture in public services 19. What
schools do we need? 20. Evolutionary change of organisations and its
flourishment over the design paradigms 21. It is time for radical co-design
22. Design after things Part 3: Flourishing in the world 23. Flourishing in
the world 24. Making a difference by design 25. Transdisciplinary design:
next generation bio-inspired building materials 26. Can design heal a city?
27. The idea of 'agency' in design today 28. The Anthropocene warrants a
new standard time 29. Just toys? From material sustainability to co-design
and degrowth 30. Legacy and sustainability in design research: A global
dialogue 31. Falling UP and caring for better 32 Sustainability: designing
for a technological utopia or dystopia? Afterword: to flourish or not to
flourish by design