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This handy resource describes and illustrates the conceptsunderlying the "First Principles of Instruction" andillustrates First Principles and their application in a widevariety of instructional products. The book introduces thee³ Course Critique Checklist that can be used toevaluate existing instructional product. It also providesdirections for applying this checklist and illustrates its use fora variety of different kinds of courses. The Author has alsodeveloped a Pebble-in-the-Pond instructional design model with anaccompanying e³ ID Checklist. This checklistenables instructional designers…mehr
This handy resource describes and illustrates the conceptsunderlying the "First Principles of Instruction" andillustrates First Principles and their application in a widevariety of instructional products. The book introduces thee³ Course Critique Checklist that can be used toevaluate existing instructional product. It also providesdirections for applying this checklist and illustrates its use fora variety of different kinds of courses. The Author has alsodeveloped a Pebble-in-the-Pond instructional design model with anaccompanying e³ ID Checklist. This checklistenables instructional designers to design and develop instructionalproducts that more adequately implement First Principles ofInstruction.
M. David Merrill is an instructional effectiveness consultant and professor emeritus at Utah State University. He currently teaches online courses at Brigham Young University Hawaii and University of Hawaii. Since receiving his PhD from the University of Illinois in 1964 he has served on the faculty of George Peabody College, Brigham Young University-Provo, Stanford University, the University of Southern California, Utah State University, Brigham Young University Hawaii, and Florida State University. He is internationally recognized as a major contributor to the field of instructional technology, has published many books and articles in the field and has lectured internationally. Among his principle contributions: TICCIT Authoring System 1970's, Component Display Theory and Elaboration Theory 1980's, Instructional Transaction Theory, automated instructional design and ID based on Knowledge Objects 1990's, and recently First Principles of Instruction. He was honored to receive the AECT Life Time Achievement Award. He resides in St. George, UT.
Inhaltsangabe
List of Figures and Tables vii Online Premium Content xiii Acknowledgments xvii Preface xix Part I Identifying E3 Instruction 1 Chapter 1 What Are the Problems with Instruction? 5 Chapter 2 First Principles of Instruction 19 Chapter 3 Instructional Content 47 Chapter 4 Instructional Interaction 69 Chapter 5 Instructional Strategies 87 Chapter 6 Instructional Strategies for Problem Solving 121 Chapter 7 Problem-Centered Instructional Strategy 149 Chapter 8 Enhancing Instructional Strategies with Structural Frameworks and Learner Interaction 171 Chapter 9 Multimedia Implementation of Instructional Strategies 191 Chapter 10 Critiquing Instructional Strategies in Existing Instruction 219 Part II Designing E3 Instruction 247 Chapter 11 A Pebble-in-the-Pond Model for Instructional Design 249 Chapter 12 Designing Functional Prototypes 273 Chapter 13 Design a Problem Prototype 299 Chapter 14 Design a Problem Progression 315 Chapter 15 Design Strategies for Component Skills 325 Chapter 16 Design Structural Framework and Peer-interaction Strategy Enhancements 339 Chapter 17 Finalize the Functional Prototype 353 Chapter 18 Design Assessment and Evaluation 369 Chapter 19 The Pebble-in-the-Pond Instructional Design Checklist 381 Part III Support for First Principles of Instruction 393 Chapter 20 Indirect Support for First Principles of Instruction 395 Chapter 21 Direct Research Support for First Principles of Instruction 417 Chapter 22 First Principles of Instruction and the Future 437 Appendix Adding Assessment Capabilities to PowerPoint 451 Glossary 461 References 469 About the Author 477 Index 479
List of Figures and Tables vii Online Premium Content xiii Acknowledgments xvii Preface xix Part I Identifying E3 Instruction 1 Chapter 1 What Are the Problems with Instruction? 5 Chapter 2 First Principles of Instruction 19 Chapter 3 Instructional Content 47 Chapter 4 Instructional Interaction 69 Chapter 5 Instructional Strategies 87 Chapter 6 Instructional Strategies for Problem Solving 121 Chapter 7 Problem-Centered Instructional Strategy 149 Chapter 8 Enhancing Instructional Strategies with Structural Frameworks and Learner Interaction 171 Chapter 9 Multimedia Implementation of Instructional Strategies 191 Chapter 10 Critiquing Instructional Strategies in Existing Instruction 219 Part II Designing E3 Instruction 247 Chapter 11 A Pebble-in-the-Pond Model for Instructional Design 249 Chapter 12 Designing Functional Prototypes 273 Chapter 13 Design a Problem Prototype 299 Chapter 14 Design a Problem Progression 315 Chapter 15 Design Strategies for Component Skills 325 Chapter 16 Design Structural Framework and Peer-interaction Strategy Enhancements 339 Chapter 17 Finalize the Functional Prototype 353 Chapter 18 Design Assessment and Evaluation 369 Chapter 19 The Pebble-in-the-Pond Instructional Design Checklist 381 Part III Support for First Principles of Instruction 393 Chapter 20 Indirect Support for First Principles of Instruction 395 Chapter 21 Direct Research Support for First Principles of Instruction 417 Chapter 22 First Principles of Instruction and the Future 437 Appendix Adding Assessment Capabilities to PowerPoint 451 Glossary 461 References 469 About the Author 477 Index 479
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