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Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for
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- Größe: 7.69MB
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Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 332
- Erscheinungstermin: 7. Oktober 2015
- Englisch
- ISBN-13: 9781482250787
- Artikelnr.: 57070996
- Verlag: Taylor & Francis
- Seitenzahl: 332
- Erscheinungstermin: 7. Oktober 2015
- Englisch
- ISBN-13: 9781482250787
- Artikelnr.: 57070996
Rob O'Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.
An Introduction to Digital Characters. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey
Rigging Supervisor
Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin
Associate Professor and Department Head Department of Visualization
College of Architecture
Texas A&M University. Character Technology and Code. Interview: Daniel Dawson
Lead Character Technical Director
DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer
Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland
Character Technical Director
Consultant. Motion Systems. Interview: Cara Malek
Character Technology Body Lead
DreamWorks Animation. Deformation Systems. Interview: Robert Helms
Lead Character Technical Director
DreamWorks Animation. Face Setup. Interview: Nico Scapel
Creative Director
Faceshift. Rig Synthesis. Interview: Stephen Mann
CG Supervisor
Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona
Senior Character Technical Director
Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell
Lead Character Technical Director
DreamWorks Animation. Motion Capture. Interview: Brad Clark
Character Technical Director
Consultant. Procedural Animation. Interview: Terran Boylan
Lead Character Technical Director
DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch
Rigging Tech Art Lead
Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin
Professor
Media Research Laboratory
Courant Institute of Mathematical Sciences
New York University.
Rigging Supervisor
Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin
Associate Professor and Department Head Department of Visualization
College of Architecture
Texas A&M University. Character Technology and Code. Interview: Daniel Dawson
Lead Character Technical Director
DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer
Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland
Character Technical Director
Consultant. Motion Systems. Interview: Cara Malek
Character Technology Body Lead
DreamWorks Animation. Deformation Systems. Interview: Robert Helms
Lead Character Technical Director
DreamWorks Animation. Face Setup. Interview: Nico Scapel
Creative Director
Faceshift. Rig Synthesis. Interview: Stephen Mann
CG Supervisor
Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona
Senior Character Technical Director
Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell
Lead Character Technical Director
DreamWorks Animation. Motion Capture. Interview: Brad Clark
Character Technical Director
Consultant. Procedural Animation. Interview: Terran Boylan
Lead Character Technical Director
DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch
Rigging Tech Art Lead
Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin
Professor
Media Research Laboratory
Courant Institute of Mathematical Sciences
New York University.
An Introduction to Digital Characters. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey
Rigging Supervisor
Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin
Associate Professor and Department Head Department of Visualization
College of Architecture
Texas A&M University. Character Technology and Code. Interview: Daniel Dawson
Lead Character Technical Director
DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer
Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland
Character Technical Director
Consultant. Motion Systems. Interview: Cara Malek
Character Technology Body Lead
DreamWorks Animation. Deformation Systems. Interview: Robert Helms
Lead Character Technical Director
DreamWorks Animation. Face Setup. Interview: Nico Scapel
Creative Director
Faceshift. Rig Synthesis. Interview: Stephen Mann
CG Supervisor
Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona
Senior Character Technical Director
Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell
Lead Character Technical Director
DreamWorks Animation. Motion Capture. Interview: Brad Clark
Character Technical Director
Consultant. Procedural Animation. Interview: Terran Boylan
Lead Character Technical Director
DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch
Rigging Tech Art Lead
Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin
Professor
Media Research Laboratory
Courant Institute of Mathematical Sciences
New York University.
Rigging Supervisor
Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin
Associate Professor and Department Head Department of Visualization
College of Architecture
Texas A&M University. Character Technology and Code. Interview: Daniel Dawson
Lead Character Technical Director
DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer
Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland
Character Technical Director
Consultant. Motion Systems. Interview: Cara Malek
Character Technology Body Lead
DreamWorks Animation. Deformation Systems. Interview: Robert Helms
Lead Character Technical Director
DreamWorks Animation. Face Setup. Interview: Nico Scapel
Creative Director
Faceshift. Rig Synthesis. Interview: Stephen Mann
CG Supervisor
Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona
Senior Character Technical Director
Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell
Lead Character Technical Director
DreamWorks Animation. Motion Capture. Interview: Brad Clark
Character Technical Director
Consultant. Procedural Animation. Interview: Terran Boylan
Lead Character Technical Director
DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch
Rigging Tech Art Lead
Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin
Professor
Media Research Laboratory
Courant Institute of Mathematical Sciences
New York University.