17,95 €
17,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
9 °P sammeln
17,95 €
17,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
9 °P sammeln
Als Download kaufen
17,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
9 °P sammeln
Jetzt verschenken
17,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
9 °P sammeln
  • Format: PDF

Core Animation is a new application framework introduced by Apple for the Mac OS X Leopard (v. 10.5) release. Built on a subset of OpenGL and the OpenGL Shading Language, Core Animation makes it possible for Mac developers to create complex animations and graphically-rich UI elements with a minimal amount of code.
Core Animation's APIs leverage the power of the Mac's graphics processing unit (GPU) to run the code, which helps animations run faster and smoother than if just run through the CPU. Core Animation was originally designed for building lightweight, graphically-rich user interfaces
…mehr

Produktbeschreibung
Core Animation is a new application framework introduced by Apple for the Mac OS X Leopard (v. 10.5) release. Built on a subset of OpenGL and the OpenGL Shading Language, Core Animation makes it possible for Mac developers to create complex animations and graphically-rich UI elements with a minimal amount of code.

Core Animation's APIs leverage the power of the Mac's graphics processing unit (GPU) to run the code, which helps animations run faster and smoother than if just run through the CPU. Core Animation was originally designed for building lightweight, graphically-rich user interfaces for the iPhone and iPod touch. However, once it came out of Apple's secret labs, Layer Kit was quickly adopted by the CoreOS group at Apple and was added to Leopard's suite of APIs for building graphically-rich UIs for desktop Mac applications.

This book shows developers how to leverage Core Animation in their Mac and iPhone applications. Each chapter focuses on a particular section or function of Core Animation and shows you through example how to implement the code. Sample projects are provided with each chapter to further illustrate the points being made; the sample code for which is available as a downloadable DMG so you can tweak the code and add it to your own projects.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Marcus Zarra is the owner of Zarra Studios, LLC and the creator of seSales and iWeb Buddy. In addition, he is a coauthor of Cocoa Is My Girlfriend, a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all the major technological fields.

Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone, including Unix, Microsoft Windows, and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition, he writes for the Cocoa Is My Girlfriend blog, which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.