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This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
Jonathan Clements is an anime historian. He is co-author of The Anime Encyclopedia: A Guide to Japanese Animation Since 1917, former editor of Manga Max magazine, and has been a translator, voice director or voice actor on over 70 anime productions.
Inhaltsangabe
Acknowledgments. Introduction: What Do We Talk About When We Talk About Anime?. 1. Kid Deko's New Picture Book: Early Cartoons in Japan 1912 21. 2. The Film Factories: Animation Technique and Technology 1921 37. 3. The Shadow Staff: Japanese Animation at War 1931 48. 4. The Seeds of Anime: Japanese Animation Industries 1946 62. 5. Dreams of Export: Toei Doga and MOM Production 1953 67. 6. Warrior Business: Tezuka's Anime Revolution in Context 1961 67. 7. The Brown Screen: Trended Change in Japanese Animation 1966 83. 8. The Third Medium: The Transformation of Ownership and Access 1977 96. 9. The Pokemon Shock: Anime Goes Global 1984 97, 1997 2006. 10. The Digital Engine: New Technologies in Animation 1983 2012. Epilogue: The End of Anime's First Century. Bibliography. Index.
Acknowledgments. Introduction: What Do We Talk About When We Talk About Anime?. 1. Kid Deko's New Picture Book: Early Cartoons in Japan 1912 21. 2. The Film Factories: Animation Technique and Technology 1921 37. 3. The Shadow Staff: Japanese Animation at War 1931 48. 4. The Seeds of Anime: Japanese Animation Industries 1946 62. 5. Dreams of Export: Toei Doga and MOM Production 1953 67. 6. Warrior Business: Tezuka's Anime Revolution in Context 1961 67. 7. The Brown Screen: Trended Change in Japanese Animation 1966 83. 8. The Third Medium: The Transformation of Ownership and Access 1977 96. 9. The Pokemon Shock: Anime Goes Global 1984 97, 1997 2006. 10. The Digital Engine: New Technologies in Animation 1983 2012. Epilogue: The End of Anime's First Century. Bibliography. Index.
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