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This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Produktbeschreibung
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.


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Autorenporträt
Ernst A. Heinz bestand seine Doktorprüfung an der Universität Karlsruhe im Juli 1999 mit Auszeichnung und ist seit Herbst 1999 als "Postdoctoral Fellow" am "Laboratory of Computer Science" des "Massachussetts Instituteof Technology" (M.I.T.) in Boston/Cambridge, USA.
Rezensionen
From the reviews:

"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. ... Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)