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In the shadowed alleyways of Venice, a mysterious artifact emerges, hinting at a lost city and its hidden treasures. Historian Giulia and art restorer Alex are unwittingly thrust into a whirlwind of intrigue and danger as they grapple with the artifact's cryptic clues. Guided by Isabella, a descendant of the lost city's high priests, the duo discovers not just a physical labyrinth but a metaphysical one, woven from the collective memories of an ancient civilization. As a powerful consortium, led by the enigmatic silver-haired man, chases them at every turn, seeking the city's latent power for…mehr

Produktbeschreibung
In the shadowed alleyways of Venice, a mysterious artifact emerges, hinting at a lost city and its hidden treasures. Historian Giulia and art restorer Alex are unwittingly thrust into a whirlwind of intrigue and danger as they grapple with the artifact's cryptic clues. Guided by Isabella, a descendant of the lost city's high priests, the duo discovers not just a physical labyrinth but a metaphysical one, woven from the collective memories of an ancient civilization. As a powerful consortium, led by the enigmatic silver-haired man, chases them at every turn, seeking the city's latent power for their dark designs, the trio must race against time to protect not only invaluable treasures but the very soul of a civilization. "Whispers in the Labyrinth" is a thrilling tale of history, adventure, and the timeless battle to safeguard humanity's collective legacy.
Autorenporträt
Joanna has more than 8 years of experience in game development. She has produced, designed and programmed games. She first started working with Unreal's game engine in 2005 and is very excited to be able to author a book about the newest Unreal Engine 4. She has also worked with many other engines and also reviewed books and videos on Cry Engine 4. I would like to thank my parents and sister for their constant support in my game development journey and my brother, Jerome, who first drew me into the world of gaming. I also want to thank all my ex-colleagues and managers for their patience in teaching me about developing games and making each work day a pleasure. I would like to thank my family, especially Miya, Katsumoto and Daniel, for allowing me to take time away from them to write this book. Also, not forgetting the amazing team at Packt Publishing, especially Subho and Arwa, who have made this book possible and guiding me through the publishing process.