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Have you ever thought about how you make decisions? How long has it been since your last great idea? Has your boss ever stared at you and asked, "What were you thinking?" Isn't it time to think differently to create the changes you need? After all, if you keep doing what you've always done, you're going to keep getting what you've always gotten. If you don't like what you're getting, it's time to think differently now. In What Were You Thinking? the author reveals how to change the way you think... FAST! You'll get practical and helpful insights on how and where to get ideas and also how to…mehr

Produktbeschreibung
Have you ever thought about how you make decisions? How long has it been since your last great idea? Has your boss ever stared at you and asked, "What were you thinking?" Isn't it time to think differently to create the changes you need? After all, if you keep doing what you've always done, you're going to keep getting what you've always gotten. If you don't like what you're getting, it's time to think differently now. In What Were You Thinking? the author reveals how to change the way you think... FAST! You'll get practical and helpful insights on how and where to get ideas and also how to implement them to create the change you need in your personal and professional life.
Autorenporträt
Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the "Gamification Gurus Power 100" by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the "Gamification Guru of the Year Award" by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder and Gamemaster of GamiCon (the annual international conference for the gamification of learning), and the author of the book Totally Awesome Training Activities Guide: Put Gamification to Work for You. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship. Monica is hired for her skill as a gamification speaker and strategist, and is considered at the top of her field in gamification design for corporate training and adult education. When she is not busy changing learning with gamification, Monica can be found "researching" gameplay with her grandchildren (It's easier to schedule research" into her calendar than playing).