Virtual Play and the Victorian Novel proposes a literary history of virtual reality, stemming from imaginary worlds created by nineteenth-century novelists such as Charlotte Bronte, Charles Dickens, and William Thackeray, providing innovative approaches to interpreting realist fiction and fictional realities for scholars and students of literature.
Virtual Play and the Victorian Novel proposes a literary history of virtual reality, stemming from imaginary worlds created by nineteenth-century novelists such as Charlotte Bronte, Charles Dickens, and William Thackeray, providing innovative approaches to interpreting realist fiction and fictional realities for scholars and students of literature.
Timothy Gao is a Presidential Postdoctoral Fellow at Nanyang Technological University, Singapore. He previously lectured at the University of Oxford, and his work has been published in Victorian Network and Victorian Literature and Culture.
Inhaltsangabe
Introduction. How to Play the Victorian Novel; Chapter Overview; 1. Virtual Paracosmic Fictional; 2. Authorship Omnipotence and Charlotte Brontë; 3. Plotting Improvisation and Anthony Trollope; 4. Continuation Attachment and William Makepeace Thackeray; 5. Description Projection and Charles Dickens; Conclusion. Approaching Virtuality.
Introduction. How to Play the Victorian Novel; Chapter Overview; 1. Virtual Paracosmic Fictional; 2. Authorship Omnipotence and Charlotte Brontë; 3. Plotting Improvisation and Anthony Trollope; 4. Continuation Attachment and William Makepeace Thackeray; 5. Description Projection and Charles Dickens; Conclusion. Approaching Virtuality.
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