Virtual Archery
Ankit Arora
Broschiertes Buch

Virtual Archery

An example of mixed reality in sports

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The project mentioned in this book aims at making use of Motion Tracking Technology and 3D Stereoscopic Display to help create an Archery Simulation, that is as close to the real world as possible. It also provides the consumer with an opportunity to learn the above mentioned technologies, as this can be quite useful for future applications, especially with the easy availability of these technologies in the consumer market over the recent years.