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Remember when video games were just used as entertainment? You would open the game, play for hours, and repeat ad nasum. Times have changed! Now almost every game and system are collectible. Buying and selling are common place. Tens of thousands of transactions are happening daily. This is even more so as the advent of third party grading. Games are even selling at large auction houses! The goal of this book is for you to better understand the value of every game on the VIRTUAL BOY. Prices are shown in four conditions: Used (opened just the cart). Complete in Box (opened but with all box and…mehr

Produktbeschreibung
Remember when video games were just used as entertainment? You would open the game, play for hours, and repeat ad nasum. Times have changed! Now almost every game and system are collectible. Buying and selling are common place. Tens of thousands of transactions are happening daily. This is even more so as the advent of third party grading. Games are even selling at large auction houses! The goal of this book is for you to better understand the value of every game on the VIRTUAL BOY. Prices are shown in four conditions: Used (opened just the cart). Complete in Box (opened but with all box and original booklets), New (unopened still in its original plastic) and Graded (VGA or Wata).
Autorenporträt
Jay has an MSc in CyberPsychology from Nottingham Trent University, is a Yellow Belt in Lean Management and is an international trainer in research, development and procedures.