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What do Beowulf, Gollum, and Iron Man have in common? They were all created using motion capture--one of the most talked about and pervasive technologies in modern computer science. In this new edition of the revered Understanding Motion Capture for Computer Animation, insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as the reasons behind its successes, failures, and increasing role in blockbuster films, such as Pirates of the Caribbean and Avatar. This edition also includes over 160 pages of new material addressing the latest motion…mehr

Produktbeschreibung
What do Beowulf, Gollum, and Iron Man have in common? They were all created using motion capture--one of the most talked about and pervasive technologies in modern computer science. In this new edition of the revered Understanding Motion Capture for Computer Animation, insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as the reasons behind its successes, failures, and increasing role in blockbuster films, such as Pirates of the Caribbean and Avatar. This edition also includes over 160 pages of new material addressing the latest motion capture advances in fields like medicine, sports, and security engineering. These updates along with the books careful balance between technical analysis and industry trends ensure its leading position as a reference text for anyone recording movement, whether in film, digital design, visualization, or gaming.
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.

The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects
Autorenporträt
Alberto Menache founded Three Space Imagery, Inc. (TSi), a computer graphics and video game developer, in Los Angeles, where he and his team developed proprietary software for motion capture usage in animation. After selling his software to Motion Analysis Corporation, Menache moved on to Pacific Data Images, a computer graphics industry leader, where he is the lead character technical director at the commercial and film effects division. His latest production credits include the film Forces of Nature, commercials for SEGA, Circle K and Pillsbury, the award-winning music video for TLC's "Waterfalls", and dozens of video games, including Dark Ridge, Messiah and Soul Blade.
Rezensionen
"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" --Scott Stokdyk, Award winning Visual Effects Supervisor